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{{For|the derived statistic|Radiation Resistance}}
'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'' and ''[[Fallout Tactics]]'' [[Perk]].
 
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{{Infobox perk
[[Image:RadResistance.gif|frame|Rad Resistance]]
 
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|image =Rad Resistance FO3.png
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|image desc =[[Vault Boy]] image, as it appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
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|games1 =FO1
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|requires1 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4
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|ranks1 =3
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|effects1 =+15% [[Radiation Resistance]]
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|games2 =FO2, FOT
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|requires2 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4<br />No [[ghoul]] (''Fallout Tactics'')
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|ranks2 =2
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|effects2 =+15% Radiation Resistance
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|games3 =FO3, FNV
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|requires3 =[[Level]] 8<br />[[Endurance]] 5
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|ranks3 =1
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|effects3 =+25% Radiation Resistance
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|baseid3 ={{ID|031da9}}
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|footer =[[Image:RadResistance.png|90px]]<br />[[Vault Boy]] image, as it appears in ''[[Fallout]]''
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}}{{Games|FO1|FO2|FO3|FNV|FOT}}
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{{Quotation|You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.|in-game description|''[[Fallout]]''}}
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'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics]]'' [[perk]].
   
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
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With each level of this perk, you will improve your [[Radiation Resistance]] by 15%.
*'''Requirements''': [[Level]] 6, [[EN]] 6, [[IN]] 4, unavailable for [[ghoul]]s (since they are no longer subject to damage from radiation).
 
*'''Ranks''': 3 (''Fallout''), 2 (''Fallout 2'', ''Fallout Tactics'')
 
*'''Benefit''': You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your [[Radiation Resistance]] by 10% (''Fallout'') or 15% (''Fallout 2'', ''Fallout Tactics'').
 
*'''Notes''': In ''Fallout'' there simply aren't enough radiation-heavy areas for this perk to be of value; better to carry some RadX and RadAway for those areas.
 
   
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===Notes===
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The Fallout manual erroneously states that it increases Rad Resistance by only 10%.
   
==''Fallout 3''==
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==''Fallout 3'' and ''Fallout: New Vegas''==
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With this perk, your radiation resistance improves by 25%.
*'''Requirements''': [[Level]] 8, [[EN]] 5
 
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*'''Ranks''': 1
 
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===Notes===
*'''Benefit''': Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to [[Radiation Resistance]].
 
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The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
*If you get this, sell all your Rad-X
 
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{{Navbox perks FO1}}
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{{Navbox perks FO2}}
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{{Navbox perks FO3}}
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{{Navbox perks FNV}}
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{{Navbox perks FOT}}
   
[[Category:Perks]]
 
 
[[Category:Fallout perks]]
 
[[Category:Fallout perks]]
 
[[Category:Fallout 2 perks]]
 
[[Category:Fallout 2 perks]]
 
[[Category:Fallout 3 perks]]
 
[[Category:Fallout 3 perks]]
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[[Category:Fallout: New Vegas perks]]
 
[[Category:Fallout Tactics perks]]
 
[[Category:Fallout Tactics perks]]
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[[pl:Ołowiany Fartuch]]
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[[ru:Рад-сопротивление]]

Revision as of 18:52, 14 August 2013

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.— in-game description, Fallout

Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout Tactics

With each level of this perk, you will improve your Radiation Resistance by 15%.

Notes

The Fallout manual erroneously states that it increases Rad Resistance by only 10%.

Fallout 3 and Fallout: New Vegas

With this perk, your radiation resistance improves by 25%.

Notes

The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an advanced radiation suit can be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.