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Rad Resistance

From The Vault

Rad Resistance
Fallout
requirements: Level 6, Endurance 6, Intelligence 4
ranks: 3
benefit: +15% Radiation Resistance
Fallout 2, Fallout Tactics
requirements: Level 6, Endurance 6, Intelligence 4
No ghoul (Fallout Tactics)
ranks: 2
benefit: +15% Radiation Resistance
Fallout 3
requirements: Level 8, Endurance 5
ranks: 1
benefit: +25% Radiation Resistance
base id: 31DA9
Image:RadResistance.gif

Rad Resistance is a Fallout, Fallout 2, Fallout 3 and Fallout Tactics Perk.

[edit] Fallout, Fallout 2 and Fallout Tactics

You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 15%. The Fallout manual erroneously states that it increases rad resistance by only 10%.

[edit] Notes

In Fallout there simply aren't enough radiation-heavy areas for this perk to be of value; better to carry some RadX and RadAway for those areas.

[edit] Fallout 3

Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance.

This stacks with Rad-X.

The necessity of this perk is questionable as the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, each point in Endurance also nets a natural resistance of 2% . All power armors (not including Tribal Power Armor and Ashur's Power Armor) increases radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and Rad Away is of no shortage, as well an Advanced Radiation Suit can be obtained. Without this perk, it is still incredibly easy to reach the 85% max resistance .

Perks of Fallout
Perks of Fallout 2
Perks of Fallout 3
Perks of Fallout Tactics