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RadAway (Fallout)

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For the RadAway that appears in the Fallout series, see RadAway.
RadAway
Chem RadAway
effectsImmediate:
-25 Radiated
After 2 Hours:
-50 Radiation Count
After 4 Hours:
-75 Radiation Count
addiction10% Chance of Addiction
Effects for 1 week, starting after 10 Days
-20 to Radiation Resistance
weight0
value
500 fo1Gametitle-FO1
500 fo2Gametitle-FO2
500 fotGametitle-FOT
500 vbGametitle-VB
questsHelp Charlie
prototype id00000048 fo1Gametitle-FO1
 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT

A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work.

Fallout in-game description

RadAway is a consumable in Fallout and Fallout 2.

BackgroundEdit

This section is transcluded from RadAway. To change it, please edit the transcluded page.

RadAway is an intravenous chemical solution that bonds with radiation particles and passes them through the body's system. It takes time to work, and is also a potent diuretic. It cannot be used to keep away radiation when entering radioactive areas like Rad-X, but instead is used after receiving radiation to purge some from the body.

It has several adverse effects, most notably headaches, stomach pains, and hair loss.

In Fallout, Fallout 2 and Fallout Tactics, interestingly RadAway can be addictive. It takes full effect only after 4 hours.

RadAway is also one of these games' higher-value items, and since you'll find far more than you'll ever realistically use, it is very good for making money.

LocationsEdit

FalloutEdit

Fallout 2Edit

Related questsEdit

  • RadAway is needed for the Help Charlie unmarked quest in Fallout 2.

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