Rad-X (Fallout 3)
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| | For the Rad-X that appear in the Fallout series, see Rad-X. |
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Rad-X | |||||||||||||||||||||||||||||||||||
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Rad-X is a chem in Fallout 3 and Fallout: New Vegas.
Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an advanced radiation suit, Rad-X can create near-immunity to radiation, even at moderate medical skill levels.
Contents |
Characteristics
Rad-X is reasonably common and can be used frequently. Like stimpaks and RadAway, Rad-X is non-addictive, and its effectiveness is controlled by the Medicine skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
Medicine skill effect
| Skill | Effect |
|---|---|
| 10 | +30 % Radiation resistance for 4m |
| 20 | +35 % Radiation resistance for 4m |
| 30 | +40 % Radiation resistance for 4m |
| 40 | +45 % Radiation resistance for 4m |
| 50 | +50 % Radiation resistance for 4m |
| 60 | +55 % Radiation resistance for 4m |
| 70 | +60 % Radiation resistance for 4m |
| 80 | +65 % Radiation resistance for 4m |
| 90 | +70 % Radiation resistance for 4m |
| 100 | +75 % Radiation resistance for 4m |
Notable locations
Fallout 3
- Four in the Takoma Park, crater
- Four in Evergreen Mills bazaar
- Six in the National Guard Depot, the armory
- Eight in Wheaton Armory
- Four in Rivet City's hangar
- Five in Vault 106's living quarters
Fallout: New Vegas
- Two in the Searchlight Church
- Three in the Aerotech tent, Aerotech office park
- Seven in the REPCONN test site, research labs
- Two in the Searchlight police station
- Three in Charleston cave
Notes
- No combination of Rad-X and radiation resistant clothing will grant a total immunity to radiation, as radiation resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance.
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