From The Vault
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Anti-radiation chems to be taken before exposure. No known side effects. |
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Rad-X is a chem in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.
It's an anti-radiation chem to be taken before exposure (unlike Rad Away, which removes the effects of radiation after a person gets irradiated).
[edit] Fallout, Fallout 2 and Fallout Tactics
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| effects:
| Immediate: +50 Radiation Resistance After 24 Hours: -25 Radiation Resistance After 48 Hours: -25 Radiation Resistance
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| addiction:
| None
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| weight:
| 0
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| value:
| $300
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[edit] Locations
[edit] Fallout
[edit] Fallout 2
- The effects of Rad-X are stackable up to two subsequent doses, but taking an immediate third dose of Rad-X has no effect. This is due to the fact that in the original Fallout, taking two doses of Rad-X granted 100% radiation resistance, enough to survive the most irradiated place on the map for several hours.
[edit] Fallout 3
Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an Advanced Radiation Suit, Rad-X can—even at moderate medical skill levels—create near-immunity to radiation.
Rad-X is best used in heavily irradiated areas. It is reasonably common and can be used frequently. Like Stimpaks and Rad-Away, Rad-X is non-addictive. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
[edit] See also
[edit] Appearances
Rad-X appears in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.
A new drug under development (CBLB502), which prevents radiation from damaging healthy cells, may make this a real drug instead of a fictional one.
Rad-X may be a form of iodine which can be used to prevent damage to the thyroid gland from absorbing radiated iodine in water, air and the like.