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Assault rifle (Fallout 3)

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Icon disambig
For an overview of assault rifle models in all games, see assault rifle.
Assault rifle
G3ASSAULTRIFLE
Assault rifle icon
Requirements
skillSmall Guns
Attack statistics
dmg/attack
8 (13.4)
DPS
64 (107.2)
DPS (reload)
38.4 (64.3)
crit dmg
8
crit % mult
x0.13
attacks/sec
8AP23
projectiles1spread1.5
Ammo & reloading
ammo type5.56mm round
ammo/shot
1
shots/rel.
24
ammo cap.24
reload time
2
Other
weight7value
300
item HP300
repair
R91 assault rifles
base id0001ffec
xx003f3e (sim version)
xx00c06e (alloy steel)
 
Gametitle-FO3
Gametitle-FO3

The R91 assault rifle is a two-handed small gun in Fallout 3.

BackgroundEdit

This section is transcluded from Assault rifle. To change it, please edit the transcluded page.

The R Series of combat assault rifles was used reliably following the discontinuation of the M Series in the early 21st century. The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to Washington, D.C., was the R91 full-auto urban assault rifle. The R91 assault rifle was issued in the United States Armed Forces during the urban pacification operations and combat.

Since the National Guard had been fully deployed around the DC area during the time of the Great War, the R91 is readily available for those willing to search around this area. Although nearly two centuries of scavenging has reduced the numbers of working units, the R91 remains a favorite of slavers, raiders, and mercenaries in the Capital Wasteland. [1]

CharacteristicsEdit

The R91 is a general-purpose automatic firearm, effective from short to medium range. However, the high spread and low damage per shot greatly reduce its effectiveness against targets at a longer range, or hard targets like giant radscorpions. Nevertheless, it remains a lightweight, hard-hitting weapon for low to mid-level Small Guns users. Condition degrades at a moderate rate. Poor-condition assault rifles are sold by many vendors across the Wasteland, and are often found in raider camps, buildings, and Metro tunnels.

The basic assault rifle differs from the Chinese assault rifle: the latter does more damage (88 DPS compared to the R91 assault rifle's 64 DPS), but the Chinese assault rifle is harder to find and less durable. Bullet spread and magazine capacity are identical.

DurabilityEdit

The assault rifle can fire a total of about 1250 rounds, the equivalent of 53 reloads, from full condition before breaking.

VariantsEdit

  • Infiltrator The Pitt (add-on)Gametitle-FO3 TP - A scoped, silenced, and stockless version of the R-91 assault rifle, it functions similarly to the silenced 10mm pistol in that, while not as loud, it deals less damage than its roaring cousin.
  • Perforator The Pitt (add-on)Gametitle-FO3 TP - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sim-only version of the weapon that differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wood and darker metal areas than its wasteland counterpart. Available via the assault package in the deployment terminal.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Wanda - A unique R-91 assault rifle that was cut from the final game.
  • Alloy steel assault rifle Operation: Anchorage (add-on)Gametitle-FO3 OA- A variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.
Icon cut contentEnd of information based on Fallout 3 cut content.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Assault rifle 8
648x0.13832311.5241250730042.9
Infiltrator fo3tpGametitle-FO3 TP7
568x0.13103230.91.5241429740057.1
Perforator fo3tpGametitle-FO3 TP10
606x0.33142230.90.5241000760085.7

LocationsEdit

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc The assault rifle can clip through targets or level geometry in V.A.T.S. This results in all shots missing or being absorbed by geometry, even when the muzzle protrudes past the obstruction. Against point-blank targets in V.A.T.S., the rifle sometimes inflicts minimal damage. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

ReferencesEdit

  1. Armory terminal in the Citadel

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