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Quick Pockets

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Quick Pockets
Quick Pockets
Fallout
requirementsLevel 3
Agility 5
ranks3
effectsWith each level of this perk, the AP cost to access Inventory in combat is reduced by one.
Fallout 2
requirementsLevel 3
Agility 5
ranks1
effectsThe cost to access Inventory during combat is only two AP with this Perk.
Fallout Tactics
requirementsLevel 3
Agility 5
ranks1
effectsCosts for actions in your inventory are halved.
 
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Gametitle-FO1Gametitle-FO2Gametitle-FOT

You have learned to better store your equipment on your person. With each level of this Perk, the AP cost to access Inventory in combat is reduced by one.

— in-game description, Fallout

Quick Pockets is a Fallout, Fallout 2 and Fallout Tactics perk.

FalloutEdit

With each level of this perk, the AP cost to access Inventory in combat is reduced by 1.

Fallout 2Edit

With this perk, cost to access Inventory during combat is only 2 AP.

This perk can be very valuable for combat-oriented characters. A normal weapon reload costs 2 APs, the same as accessing your inventory with this perk. That means you can reload your gun, use stimpaks, pull out a different gun and do pretty much everything else in your inventory for only 2 action points, as opposed to simply reloading via the action bar.

Fallout TacticsEdit

With this perk, costs for actions in your inventory are halved.

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