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Quality Assurance is an unmarked quest in Fallout 4.

Quick walkthrough[]

Unmarked Quest: Quality Assurance 
Go to the testing area in the Quality Assurance department in the General Atomics factory 
Listen to the training introduction voiceover 
Turn off the radio in the first room 
Drag the baby bottle into the crib 
Transfer the baby bottle to the teddy bear's inventory 
Pick up the machete in the fridge
Pick up the Abraxo cleaner under the nightstand
Pick up the adjustable wrench under the foostool 
Place the machete and silver fork into the trash can or onto the countertop 
Reward: Safe containing fusion cores unlocks 

Detailed walkthrough[]

Go to the General Atomics factory and enter the Quality Assurance department at the southeast corner of the facility, ground floor. Look for a red rectangle with a yellow border painted on the floor that reads "TEST AREA."

There are three rooms that, when completed, reward the player character by unlocking a safe at the end of the corridor which has fusion cores inside. To complete the training, one must enter and complete tasks in three different rooms, unlocked by completing the one before it. The first will open after the robot's voice introduces the Sole Survivor to the training.

  • In the first room, the child must be punished by turning off the radio. This will complete the first training room.
  • In the second room, the baby must be stopped from crying by dragging the large baby bottle from atop the dresser into the crib, or transferring it into the teddy bear's inventory. Be aware that the bottle may be behind the dressers or bed or crib due to explosions. This will complete the second training room.
  • In the third room, all dangerous objects must be removed from the child's reach by picking up the machete in the fridge, the Abraxo cleaner from under the nightstand and the adjustable wrench under the footstool in the center of the room. Alternatively, one can place/transfer the machete and silver fork into the trash can or on the countertop, which will also complete the third task.

This will complete all of the rooms and unlock the safe.

Quest stages[]

StageStatusDescription
10 Proctor Introduction Scene
15 Door to first test open
20 Test 1 Start, Discipline
25 Test 1 Complete
30 Test 2 Start, Crying Baby
35 Test 2 Complete
40 Test 3, Childproofing
45 Test 3 Complete
50 All tests complete. Unlock safe.

Bugs[]

This quest has a number of bugs which are all caused by not completing the quest upon the player character's first visit to the General Atomics factory. All of these can be resolved by reverting to a save before first entering the factory.

  • PCPC Playstation 4Playstation 4 First entering the factory during the Mechanist quest line will make it impossible to hear the directions if the eyebots are still alive. The Mechanist message loops are louder than the recorded prompts and, while not technically a bug, it does make the quest difficult.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One In the first room, turning off the radio will have no effect.[verified]
    • PCPC One can advance the quest with SetStage DN050 25.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One In the second room, the baby bottle may have fallen through the floor, preventing progression in the quest.[verified]
    • PCPC One can advance the quest with SetStage DN050 35.
    • Playstation 4Playstation 4 It may be possible to use a grenade to get the baby bottle back into the room.
    • PCPC One can manually add the bottle to the player character's inventory with Player.AddItem 9b4ba 1.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If the quest is not completed on the first visit, the voice of the testing program, or other sound effects, may be heard in other locations such as the Institute or Vault 81.[verified]
    • PCPC This may be solved with ResetQuest DN050 or StopQuest DN050.

Gallery[]

See also[]

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