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Put the Beast Down

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Put the Beast Down
Put the Beast Down
Repair the 3 valves before Dog spots you
locationCantina Madrid, Sierra Madre Casino
given byFather Elijah
rewardExperience Points and Karma depending on your decision
base idxx013a03
Related quests
previous:
Trigger the Gala Event
leads to:
Curtain Call at the Tampico
Last Luxuries
 
Gametitle-FNV DM
Gametitle-FNV DM

God: He's right. If you merge us, then... I... we... or whatever we become... we can't help you when you reach whatever's at the Sierra Madre's end. Dog: And Dog... Dog doesn't want to unremember you, may forget you. God: We will forget almost all that has happened here. You'll be alone, at the Old Man's mercy. Like Dog. Like me.

Dog and God

Put the Beast Down is a quest in the Fallout: New Vegas add-on Dead Money.

Quick walkthroughEdit

Main Quest: Put the Beast Down
Gain access to the casino electrical closet and restore power to the rest of the Sierra Madre.
Retrieve the emergency door key to the Cantina Madrid kitchen.
Access the Cantina Madrid kitchen via the emergency door in the casino.
Fix all three gas valves.
Kill Dog/God.
Subdue Dog/God with a speech check.
Reward: XP and evil Karma
Reward: XP and good Karma
Leads to: Curtain Call at the Tampico

Detailed walkthroughEdit

Before the Courier attempts this quest to turn on the power to the hotel. Head straight ahead to the casino from the lobby. There will be a security terminal in an alcove on the right and a security hologram standing to the front guarding the stairs to the bar. Use the security terminal to change its patrol route to Casino west, then head up the stairs to the bar. Once up the stairs and facing the bar, in the back left corner, on the floor next to a couch is a Programmer's Digest. There is a speaker behind the counter above a fridge, so shoot it. Pick up the Casino security passcode from the bar counter next to three Sierra Madre chips. There is a first aid box beneath the speaker, and a vending machine code for wine on a shelf near the fridge. Enter the door next to the fridge.

Head down the right-hand side corridor, but it is being patrolled by a security hologram. Sneak past it, and disable its emitter, or change its behavior with a security terminal.

Go straight ahead and up the stairs and find a door to the kitchens, but it is locked. At the end of the corridor is an open door. As it is approach the familiar beeping will be heard. The radio is located in the room next to this one, on top of a tool cabinet on the left side of the room. This room also contains an Auto-Doc. The room with the open door contains a terminal which has information for the challenge that can be used or History's Sake and the holodisk. On the wall next to the door is the very easy security terminal, which can be used to change the behavior of the security hologram in the first corridor. If it is set to guard the bar entrance, it will have its back exposed, and the player character can access all of the corridor.

Head down the corridor and into the room on the right. Here there is a door to the cashier's office, and a terminal that opens the electrical closet and can reprogram the second casino security hologram to guard the cashier window. The hologram emitter for the corridor hologram is in the corridor beyond this room, up on the wall opposite the door.

Head back to the bar area, walk around the bar, back to the seating area near the stairs going down to the main floor, and look over the edge to the left. The hologram emitter for the casino security guard patrolling by the stairs is on top of a beam jutting out from the bar. Jump on to the beam to disable the emitter. To find the hologram emitter for the second casino security guard, continue to the end of the beam where the first emitter was found. Turn right and you'll just see the emitter on the floor in the doorway (on right side). The electrical closet is right at the back of this bottom floor area, guarded by a hologram whose emitter is right behind where it stands (if you have problems destroying this emitter, just throw a grenade past the hologram. Sneak past this hologram. Even if it is alerted, it will be disabled when the power is activated. If all else fails, jump down, run around the guard and activate the emitter before he shoots. In the electrical closet, flick the switch on the right hand wall to give power back to the casino.

At this point, the player character will receive the quests Last Luxuries and Curtain Call at the Tampico. The Courier can do the three quests in any order, but as Elijah will say at this point, all of the Dead Money companions must be dealt with before moving on to the final quest.

Exit the closet. The security holograms will be de-activated, and the casino will be full of hologram dealers. You can now gamble here if you wish, and there is now a cashier who will exchange pre-War money for Sierra Madre chips.

Go back to the lobby, and enter the Cantina Madrid. Disable the speaker on the top left wall. The marker points to an emergency maintenance key sitting on a clipboard to the right as you enter, so pick it up. You can hear Dog and God arguing with each other, but you can't reach them from here. Head back into the lobby, and from there to the casino.

Head upstairs to the bar again, through the door behind the counter, and up the stairs. Use the key to open the door to the Cantina Madrid kitchen. There are three gas valves you must shut off before you can leave this area. If you are spotted by Dog, he will set off the gas, killing you both, unless you initiate conversation with him.

If you pass a Speech check of 50, you can tell Dog to remove his collar. This will kill him, and you will need to get out before yours goes off as well, so you need to turn off the valves first if you plan to use this option. Depending on which personality you have gotten favor with (indicated by dialog), passing a Speech check at 75 will enable the personality that favors you to "kill" the other personality and take over. Passing a third Speech check at 85 allows you to merge both of them together. Alternately, you can simply kill him in combat.

If Dog dies either by battle or by jerking his chain, make sure you loot his body. He has the Maintenance Pass that will allow you to open the sealed doors.

Any option completes the quest, but you still need to turn off all three valves before you can leave. As you enter, the first gas valve is on the right hand wall pretty much straight in front of you. Head into the door on your left and the second valve is on the left hand wall with all the shelves. The third is at the back of the room, in between two doors and near Dog's walking route, so make sure you aren't seen. The second option is to talk to Dog. If you get the chance, sneak up on him and stand up to talk.

Note: There is a dramatic change to Dog and God’s ending if you merge them together. They will not remember you but will mention having a sense of gratitude toward you. The merged personality will not attack you.

Quest stagesEdit

StageStatusDescription
5 Gain access to the Casino electrical closet and restore power to the rest of the Sierra Madre.
10 Retrieve the Emergency Door key to the Cantina Madrid kitchen.
20 Access the Cantina Madrid kitchen via the Emergency Door in the Casino.
30 Repair the three broken gas valves in the kitchen without being spotted by Dog.
40Quest finishedIcon checkConfront Dog and convince him to back down- one way or another.

NotesEdit

  • Playing Dog command tape will allow you to talk to Dog/God from a distance.
  • Speech options depend on whether you allowed God to remain in control or summoned Dog despite his warnings. (Ex: If you have 75 speech but had put God away at any point to summon Dog, you will not be given the option to help God take over.) ps3Icon ps3 Not True as of patch 1.7, Speech check of 85 allows PC to tell Dog to go to sleep and allow God to assume complete control, assuming you played tape to "Put Dog back in cage" before starting conversation with Dog/God.
  • If you enter the room and your collar is beeping, reload the game and be sure to destroy the speaker above the fridge before entering the hallway (by the vending hologram).
  • Even if you choose to merge the personalities of God and Dog, God/Dog's character will continue to mutter phrases as if the merge didn't take place.
  • If you choose to merge God and Dog, then you are unable to pickpocket him as he will express thanks towards you instead of the game bringing up the inventory screen.

BugsEdit

  • xbox360Icon xbox360 Due to some as of yet unknown reasons, the emergency door to Cantina Madrid that is supposed to lead you to the kitchen, takes you back to the room where the emergency door key was in, giving no way to enter the kitchen and complete the quest. This can be solved by starting and completing some other quest about dealing with the team members instead, then returning to the casino to enter the kitchen of Cantina Madrid. [verified]
  • ps3Icon ps3 Waiting in this area may cause Dog to die and set off his collar as well as yours. The collars go off almost instantly when re-loading an autosaved game. It is advised not to wait in this area. [verified]
  • pcIcon pc There is a possibility that the speech options to keep God in power at the end of this quest will not exist. This happens despite keeping him in control throughout the DLC.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
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Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
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