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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNV |
+ | |games =FNV |
− | |image =Pushy.png |
+ | |image =Pushy.png |
− | |icon =Power fist icon.png |
+ | |icon =Power fist icon.png |
− | |type =unique melee |
+ | |type =unique melee |
− | |skill =Unarmed |
+ | |skill =Unarmed |
− | |strength req =2 |
+ | |strength req =2 |
− | |skill req =100 |
+ | |skill req =100 |
− | |damage = |
+ | |damage =60 |
− | |attack shots/sec =1. |
+ | |attack shots/sec =1.4727 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |crit dmg =60 |
+ | |crit dmg =60 |
− | |perk1 =Heavy Handed |
+ | |perk1 =Heavy Handed |
− | |perk1 mult =0.2 |
+ | |perk1 mult =0.2 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Slayer |
+ | |perk4 =Slayer |
− | |perk4 attsec mult=0.3 |
+ | |perk4 attsec mult =0.3 |
− | |perk5 =Thought You Died |
+ | |perk5 =Thought You Died |
− | |perk5 mult =0.1 |
+ | |perk5 mult =0.1 |
− | |ap =28 |
+ | |ap =28 |
− | |hp =120 |
+ | |hp =120 |
− | |repair =[[Displacer glove]]s<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Displacer glove]]s<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =6 |
+ | |weight =6 |
− | |value =4200 |
+ | |value =4200 |
− | |baseid ={{ID|00155E6D}} |
+ | |baseid ={{ID|00155E6D}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
Line 32: | Line 32: | ||
==Characteristics== |
==Characteristics== |
||
− | Pushy is a unique |
+ | Pushy is a unique version of the [[displacer glove]]. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the [[industrial hand]] with all DPS-aided perks added. |
− | ===Special Attacks=== |
+ | ===V.A.T.S. Special Attacks=== |
+ | {{VATS attack table |
||
− | This weapon can use three [[Unarmed#V.A.T.S. Special Attacks|special attacks]] in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]:''Stomp'', ''Uppercut'' and ''Cross''. Note that in ''Fallout: New Vegas'' unarmed damage is [[Unarmed Damage#Fallout: New Vegas|double normal weapon damage]] when used in V.A.T.S. |
||
+ | |type =unarmed |
||
− | |||
+ | |damage = 60 |
||
− | {| class="va-table va-table va-table-center" |
||
+ | |ap = 28 |
||
− | |||
⚫ | |||
− | |- valign="top" |
||
− | ! style= "width:10%" | Attack type |
||
− | ! style= "width:10%" | Unarmed skill |
||
− | ! style= "width:10%" | V.A.T.S. Dam |
||
− | ! style= "width:10%" | AP cost |
||
− | ! style= "width:10%" | Dam/AP |
||
− | ! Note |
||
− | |||
− | |- |
||
− | | Normal |
||
− | | 0 |
||
− | | 144 |
||
− | | 28 |
||
− | | 5.14 |
||
− | | |
||
− | |||
− | |- |
||
− | | Stomp |
||
− | | 0 |
||
− | | 288 |
||
− | | 20 |
||
− | | 14.4 |
||
− | | Only on prone enemies |
||
− | |||
− | |- |
||
− | | Uppercut |
||
− | | 50 |
||
− | | 165.6 |
||
− | | 20 |
||
− | | 8.28 |
||
− | | |
||
− | |||
− | |- |
||
− | | Cross |
||
− | | 75 |
||
− | | 130.9 |
||
− | | 20 |
||
− | | 6.55 |
||
− | | +250% damage to limbs |
||
− | |||
⚫ | |||
===Durability=== |
===Durability=== |
||
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{{clear}} |
{{clear}} |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =unarmed |
||
− | ! Dmg /ATT |
||
+ | |name1 =Ballistic fist |
||
− | ! DPS |
||
+ | |ap1 =28 |
||
− | ! ATT /sec |
||
+ | |attack shots/sec1 =1.0909 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =1 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =80 |
||
− | ! Attacks in V.A.T.S. |
||
+ | |damage1 =80 |
||
− | ! WG |
||
+ | |hp1 =80 |
||
− | ! AP Cost |
||
+ | |skill req1 =100 |
||
− | ! DMG /AP¹ |
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+ | |strength req1 =9 |
||
− | ! Durability |
||
+ | |value1 =7800 |
||
− | ! Value |
||
+ | |weight1 =6 |
||
− | ! [[Fallout: New Vegas weapons#Legend|ATT REQ]] |
||
+ | |name2 =Two-Step Goodbye (GRA) |
||
− | |||
+ | |ap2 =28 |
||
− | |- |
||
+ | |attack shots/sec2 =1.0909 |
||
⚫ | |||
+ | |crit % mult2 =4 |
||
− | | 50 |
||
+ | |crit dmg2 =10 |
||
− | | 68 |
||
+ | |crit effect2 =explosion |
||
− | | 1.36 |
||
+ | |crit effect damage2 =175 |
||
− | | x1 |
||
+ | |damage2 =70 |
||
− | | 50 |
||
+ | |dlc2 =fnvgra |
||
− | | 1 |
||
+ | |hp2 =80 |
||
− | | 6 |
||
+ | |skill req2 =100 |
||
− | | 28 |
||
+ | |strength req2 =9 |
||
− | | 3.57 |
||
+ | |value2 =20000 |
||
− | | 495 shots |
||
+ | |weight2 =6 |
||
− | | 3500 |
||
⚫ | |||
− | | Unarmed: 100 Strength: 4 |
||
+ | |ap3 =28 |
||
− | |||
+ | |attack shots/sec3 =1.3636 |
||
− | |-style="background:#E8E8A2;" |
||
+ | |crit % mult3 =1 |
||
− | | [[Pushy]] |
||
+ | |crit dmg3 =50 |
||
− | | 72 |
||
+ | |damage3 =50 |
||
− | | 105.6 |
||
+ | |hp3 =100 |
||
− | | 1.47 |
||
+ | |skill req3 =100 |
||
− | | x1 |
||
+ | |strength req3 =4 |
||
− | | 60 |
||
+ | |value3 =3500 |
||
− | | 1 |
||
+ | |weight3 =6 |
||
− | | 6 |
||
+ | |name4 =Pushy |
||
− | | 28 |
||
+ | |ap4 =28 |
||
− | | 5.14 |
||
− | | |
+ | |attack shots/sec4 =1.4727 |
+ | |crit % mult4 =1 |
||
− | | 4200 |
||
+ | |crit dmg4 =60 |
||
− | | Unarmed: 100 Strength: 2 |
||
+ | |damage4 =60 |
||
⚫ | |||
+ | |hp4 =120 |
||
− | : ¹ Includes V.A.T.S [[Melee Damage#Notes|double normal weapon damage]]. |
||
+ | |skill req4 =100 |
||
+ | |strength req4 =2 |
||
+ | |value4 =4200 |
||
+ | |weight4 =6 |
||
+ | |name5 =Zap glove |
||
+ | |ap5 =28 |
||
+ | |attack shots/sec5 =1.6364 |
||
+ | |crit % mult5 =1 |
||
+ | |crit dmg5 =35 |
||
+ | |damage5 =35 |
||
+ | |hp5 =100 |
||
+ | |other effect5 =+50{{icon|EMP|link=Electromagnetic pulse}}Robots<br/>+20{{icon|EMP|link=Electromagnetic pulse}}Power armor |
||
+ | |skill req5 =75 |
||
+ | |strength req5 =4 |
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+ | |value5 =5200 |
||
+ | |weight5 =6 |
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+ | |name6 =Paladin Toaster |
||
+ | |ap6 =28 |
||
+ | |attack shots/sec6 =1.6364 |
||
+ | |crit % mult6 =1 |
||
+ | |crit dmg6 =41 |
||
+ | |damage6 =41 |
||
+ | |hp6 =80 |
||
+ | |other effect6 =+50{{icon|EMP|link=Electromagnetic pulse}}Robots<br/>+20{{icon|EMP|link=Electromagnetic pulse}}Power armor |
||
+ | |skill req6 =75 |
||
+ | |strength req6 =4 |
||
+ | |value6 =6800 |
||
+ | |weight6 =6 |
||
⚫ | |||
==Location== |
==Location== |
||
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==Notes== |
==Notes== |
||
− | * Despite having |
+ | * Despite having [[Energy cell (Fallout: New Vegas)|energy cells]] visible on the forearm, Pushy does not require ammo to use. |
+ | * It has what looks like a speaker on the fist, which likely is how it "pushes" enemies. |
||
− | * Pushy has the most DPS of any unarmed weapon, but is ultimately outclassed by [[Greased Lightning (GRA)|Greased Lighting]] (with all DPS related perks added). |
||
+ | * If the player has the [[Ranger Takedown]] perk and performs the leg sweep in the third person view, the leg comes into contact with the target but it still creates the same wave of energy even though the fist isn't actually being used. |
||
+ | |||
+ | ==Behind the scenes== |
||
+ | Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/226368663249254722 JE Sawyer on Formspring]</ref> |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
JackelPushy.jpg|The dead Jackal gang member |
JackelPushy.jpg|The dead Jackal gang member |
||
− | Pushy icon.png|Unused Pushy PipBoy icon. |
+ | Pushy icon.png|{{cut}} Unused Pushy PipBoy icon. |
</gallery> |
</gallery> |
||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
||
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[[ru:Нахрап]] |
[[ru:Нахрап]] |
||
+ | [[de:Drängler]] |
Revision as of 07:32, 18 April 2016
Pushy is a unique weapon in Fallout: New Vegas.
Characteristics
Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the industrial hand with all DPS-aided perks added.
V.A.T.S. Special Attacks
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 120 | 28 | 4.29 | |
Stomp | 50 | 240 | 20 | 12 | Only on knocked down enemies |
Uppercut | 50 | 138 | 20 | 6.9 | |
Cross | 75 | 132 | 20 | 6.6 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability
Pushy can successfully strike about 595 times from full condition before breaking.
Variants
- Displacer glove - The standard variant.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Location
Ruby Hill mine - Found on the body of a dead Jackal gang member, lying near the dry tunnel entrance in the underground lake area.
Notes
- Despite having energy cells visible on the forearm, Pushy does not require ammo to use.
- It has what looks like a speaker on the fist, which likely is how it "pushes" enemies.
- If the player has the Ranger Takedown perk and performs the leg sweep in the third person view, the leg comes into contact with the target but it still creates the same wave of energy even though the fist isn't actually being used.
Behind the scenes
Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.[1]