Great Mara (talk | contribs) m (Lord Death perk is 1.04 increase) |
Peace'n Hugs (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 138: | Line 138: | ||
<gallery> |
<gallery> |
||
JackelPushy.jpg|The dead Jackal gang member |
JackelPushy.jpg|The dead Jackal gang member |
||
− | Pushy icon.png|Unused Pushy PipBoy icon. |
+ | Pushy icon.png|{{cut}} Unused Pushy PipBoy icon. |
</gallery> |
</gallery> |
||
Line 150: | Line 150: | ||
[[ru:Нахрап]] |
[[ru:Нахрап]] |
||
+ | [[de:Drängler]] |
Revision as of 19:47, 30 August 2014
Pushy is a unique weapon in Fallout: New Vegas.
Characteristics
Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the Industrial Hand with all DPS-aided perks added.
V.A.T.S. Special Attacks
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 120 | 28 | 4.29 | |
Stomp | 50 | 240 | 20 | 12 | Only on knocked down enemies |
Uppercut | 50 | 138 | 20 | 6.9 | |
Cross | 75 | 132 | 20 | 6.6 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability
Pushy can successfully strike about 595 times from full condition before breaking.
Variants
- Displacer glove - The standard variant.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Location
Ruby Hill mine - Found on the body of a dead Jackal gang member, lying near the dry tunnel entrance in the underground lake area.
Notes
- Despite having energy cells visible on itself, Pushy does not require ammo to use.
- It has what looks like a speaker on the fist, which likely is how it "pushes" enemies.
- If the player has the Ranger Takedown Perk, in the third person view when performing the leg sweep, where the leg comes into contact with the target, it still creates the same wave of energy even though the fist isn't technically used.
Behind the scenes
Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.[1]