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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =Pushy.png
+
|image =Pushy.png
|icon =Power fist icon.png
+
|icon =Power fist icon.png
|type =unique melee
+
|type =unique melee
|skill =Unarmed
+
|skill =Unarmed
|strength req =2
+
|strength req =2
|skill req =100
+
|skill req =100
|damage =72
+
|damage =60
|attack shots/sec =1.466
+
|attack shots/sec =1.4727
|crit % mult =1
+
|crit % mult =1
|crit dmg =60
+
|crit dmg =60
|perk1 =Heavy Handed
+
|perk1 =Heavy Handed
|perk1 mult =0.2
+
|perk1 mult =0.2
|perk2 =Bloody Mess
+
|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
+
|perk2 mult =0.05
|perk3 =Lord Death
+
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
|perk4 =Slayer
+
|perk4 =Slayer
|perk4 attsec mult=0.3
+
|perk4 attsec mult =0.3
|perk5 =Thought You Died
+
|perk5 =Thought You Died
|perk5 mult =0.1
+
|perk5 mult =0.1
|ap =28
+
|ap =28
|hp =120
+
|hp =120
|repair =[[Displacer glove]]s<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Displacer glove]]s<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
|weight =6
+
|weight =6
|value =4200
+
|value =4200
|baseid ={{ID|00155E6D}}
+
|baseid ={{ID|00155E6D}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
Pushy is a unique version of the [[displacer glove]]. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]].
+
Pushy is a unique version of the [[displacer glove]]. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the [[Industrial Hand]] with all DPS-aided perks added.
   
  +
===V.A.T.S. Special Attacks===
It is the second most powerful [[Unarmed]] weapon in the game, after the [[ballistic fist]]. However, Pushy has a higher DPS, higher hit points and a lower [[Strength]] requirement.
 
  +
{{VATS attack table
  +
|type =unarmed
  +
|damage = 60
  +
|ap = 28
 
}}
  +
 
===Durability===
 
Pushy can successfully strike about 595 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
==Variants==
 
==Variants==
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{{clear}}
 
{{clear}}
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =unarmed
! Dmg/Shot
 
  +
|name1 =Ballistic fist
! DPS
 
  +
|ap1 =28
! ATT/sec
 
  +
|attack shots/sec1 =1.0909
! Crit % Mult
 
  +
|crit % mult1 =1
! Crit Dmg
 
  +
|crit dmg1 =80
! Shots in V.A.T.S.
 
  +
|damage1 =80
! WG
 
  +
|hp1 =80
! AP Cost
 
  +
|skill req1 =100
! DMG/AP
 
  +
|strength req1 =9
! Durability
 
  +
|value1 =7800
! Value
 
  +
|weight1 =6
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|name2 =Two-Step Goodbye (GRA)
 
  +
|ap2 =28
|-
 
  +
|attack shots/sec2 =1.0909
| [[Displacer glove]]
 
  +
|crit % mult2 =4
| 50
 
  +
|crit dmg2 =10
| 68
 
  +
|crit effect2 =explosion
| 1.36
 
  +
|crit effect damage2 =175
| x1
 
  +
|damage2 =70
| 50
 
  +
|dlc2 =fnvgra
| 1
 
  +
|hp2 =80
| 6
 
  +
|skill req2 =100
| 28
 
  +
|strength req2 =9
| 1.79
 
  +
|value2 =20000
| 495 shots
 
  +
|weight2 =6
| 3500
 
 
|name3 =Displacer glove
| Unarmed: 100 Strength: 4
 
  +
|ap3 =28
 
  +
|attack shots/sec3 =1.3636
|-style="background:#D6DBC1;"
 
  +
|crit % mult3 =1
| [[Pushy]]
 
  +
|crit dmg3 =50
| 72
 
  +
|damage3 =50
| 105.6
 
  +
|hp3 =100
| 1.47
 
  +
|skill req3 =100
| x1
 
  +
|strength req3 =4
| 60
 
  +
|value3 =3500
| 1
 
  +
|weight3 =6
| 6
 
  +
|name4 =Pushy
| 28
 
  +
|ap4 =28
| 2.14
 
| 595 shots
+
|attack shots/sec4 =1.4727
  +
|crit % mult4 =1
| 4200
 
  +
|crit dmg4 =60
| Unarmed: 100 Strength: 2
 
  +
|damage4 =60
|}
 
  +
|hp4 =120
  +
|skill req4 =100
  +
|strength req4 =2
  +
|value4 =4200
  +
|weight4 =6
  +
|name5 =Zap glove
  +
|ap5 =28
  +
|attack shots/sec5 =1.6364
  +
|crit % mult5 =1
  +
|crit dmg5 =35
  +
|damage5 =35
  +
|hp5 =100
  +
|other effect5 =+50{{icon|EMP|link=Electromagnetic pulse}}Robots<br/>+20{{icon|EMP|link=Electromagnetic pulse}}Power armor
  +
|skill req5 =75
  +
|strength req5 =4
  +
|value5 =5200
  +
|weight5 =6
  +
|name6 =Paladin Toaster
  +
|ap6 =28
  +
|attack shots/sec6 =1.6364
  +
|crit % mult6 =1
  +
|crit dmg6 =41
  +
|damage6 =41
  +
|hp6 =80
  +
|other effect6 =+50{{icon|EMP|link=Electromagnetic pulse}}Robots<br/>+20{{icon|EMP|link=Electromagnetic pulse}}Power armor
  +
|skill req6 =75
  +
|strength req6 =4
  +
|value6 =6800
  +
|weight6 =6
  +
}}
   
 
==Location==
 
==Location==
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==Notes==
 
==Notes==
  +
* Despite having [[Energy cell (Fallout: New Vegas)|energy cells]] visible on itself, Pushy does not require ammo to use.
* Pushy can successfully strike about 595 times from full [[condition#equipment condition in fallout 3 and fallout: new vegas|condition]] before breaking.
 
  +
* It has what looks like a speaker on the fist, which likely is how it "pushes" enemies.
  +
* If the player has the [[Ranger Takedown]] Perk, in the third person view when performing the leg sweep, where the leg comes into contact with the target, it still creates the same wave of energy even though the fist isn't technically used.
  +
  +
==Behind the scenes==
  +
Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/226368663249254722 JE Sawyer on Formspring]</ref>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
JackelPushy.jpg|The dead Jackal gang member
 
JackelPushy.jpg|The dead Jackal gang member
Pushy icon.png|Unused Pushy PipBoy icon.
+
Pushy icon.png|{{cut}} Unused Pushy PipBoy icon.
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
   
 
[[Category:Fallout: New Vegas Unarmed skill weapons]]
 
[[Category:Fallout: New Vegas Unarmed skill weapons]]
  +
[[Category:Fallout: New Vegas unique weapons]]
   
 
[[ru:Нахрап]]
 
[[ru:Нахрап]]

Revision as of 14:09, 24 June 2014

 
Gametitle-FNV
Gametitle-FNV

Pushy is a unique weapon in Fallout: New Vegas.

Characteristics

Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the Industrial Hand with all DPS-aided perks added.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0120284.29
Stomp502402012Only on knocked down enemies
Uppercut50138206.9
Cross75132206.62.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

Pushy can successfully strike about 595 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Location

Ruby Hill mine - Found on the body of a dead Jackal gang member, lying near the dry tunnel entrance in the underground lake area.

Notes

  • Despite having energy cells visible on itself, Pushy does not require ammo to use.
  • It has what looks like a speaker on the fist, which likely is how it "pushes" enemies.
  • If the player has the Ranger Takedown Perk, in the third person view when performing the leg sweep, where the leg comes into contact with the target, it still creates the same wave of energy even though the fist isn't technically used.

Behind the scenes

Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.[1]

Gallery

References