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Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle. Pushy has the highest DPS of any unarmed weapon in the base game, but is ultimately outclassed by the industrial hand with all DPS-aided perks added.
V.A.T.S. Special AttacksEdit
|Type of attack||- Type of attack||Skill required||- Skill required|
|Damage per attack in V.A.T.S.||- Damage per attack in V.A.T.S.||Action point cost||- Action point cost|
|Damage per action point||- Damage per action point||Additional effects||- Additional effects|
|Type of attack||Skill required||Damage per attack in V.A.T.S.||Action point cost||Damage per action point||Additional effects|
|Stomp||50||240||20||12||Only on knocked down enemies|
|Cross||75||132||20||6.6||2.5x damage to limbs|
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Pushy can successfully strike about 595 times from full condition before breaking.
- Displacer glove - The standard variant.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Bonus effects||Attacks per second||Critical Chance % multiplier||Critical damage||Critical effect damage and duration||Action Point cost||Damage per action point||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|Two-Step Goodbye fnvgra||70||76.4||1.09||x4||10||175explosion||28||5||395||6||20000||3333.3||100||9|
|Zap glove||35||57.3||+50Electromagnetic pulseRobots|
+20Electromagnetic pulsePower armor
|Paladin Toaster||41||67.1||+50Electromagnetic pulseRobots|
+20Electromagnetic pulsePower armor
- Note: Unarmed damage is doubled in V.A.T.S.
- Despite having energy cells visible on the forearm, Pushy does not require ammo to use.
- It has what looks like a speaker on the fist, which likely is how it "pushes" enemies.
- If the player has the Ranger Takedown perk and performs the leg sweep in the third person view, the leg comes into contact with the target but it still creates the same wave of energy even though the fist isn't actually being used.
Behind the scenesEdit
Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.