Pushy is a unique weapon in .
Fallout: New Vegas
Pushy is a unique version of the
displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle. Pushy has the 2nd highest DPS of any unarmed weapon in the base game, the first would be the Industrial hand), but is ultimately outclassed by Greased Lighting with all DPS-aided perks added.
V.A.T.S. Special Attacks Edit
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Additional effects Normal 0 120 28 4.29 Stomp 50 240 20 12 Only on knocked down enemies Uppercut 50 138 20 6.9 Cross 75 132 20 6.6 2.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.
Pushy can successfully strike about 595 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Ballistic fist 80 87.3 1.09 x1 80 28 5.7 395 6 7800 1300 100 9 Two-Step Goodbye fnvgra 70 76.4 1.09 x4 10 175 explosion 28 5 395 6 20000 3333.3 100 9 Displacer glove 50 68.2 1.36 x1 50 28 3.6 495 6 3500 583.3 100 4 Pushy 60 88.4 1.47 x1 60 28 4.3 595 6 4200 700 100 2 Zap glove 35 57.3 +50 Electromagnetic pulseRobots +20 Electromagnetic pulsePower armor 1.64 x1 35 28 2.5 495 6 5200 866.7 75 4 Paladin Toaster 41 67.1 +50 Electromagnetic pulseRobots +20 Electromagnetic pulsePower armor 1.64 x1 41 28 2.9 395 6 6800 1133.3 75 4
: Note Unarmed damage is doubled in V.A.T.S.
Ruby Hill mine - Found on the body of a dead Jackal gang member, lying near the dry tunnel entrance in the underground lake area.
Despite having energy cells visible on itself, Pushy does not require ammo.
It has what looks like a speaker on the fist, which likely is how it "pushes" its enemies.
The dead Jackal gang member
Unused Pushy PipBoy icon.