For an overview of all grenades, see Hand grenades. For an overview of other electromagnetic pulse grenades, see Electromagnetic pulse grenades. |
The following is based on information from Fallout Tactics. |
“An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.”
Pulse grenades are a type of thrown explosive in Fallout Tactics.
Characteristics
They are very effective against robots, and therefore are the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.
Pulse grenades leave a small bit of radiation in their wake.
Locations
- Carried by Tais and Reaver patrols.