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Pulse grenade (Fallout Tactics)

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For pulse and other grenade types seen in the various Fallout games, see Grenade.
Pulse grenade
PulseGrenadeTactics
Icon FoT pulse grenade
Damage & attacks
damage100 - 150
damage typeElectrical
att. modes
Throw(Action PointsIcon action 6, RangeIcon range 15)
Requirements
strength req.4
hands req.1
Other
weight1 lbs.
value
2000
 
Gametitle-FOT
Gametitle-FOT
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.

Pulse grenades are a type of thrown explosive in Fallout Tactics.

CharacteristicsEdit

They are very effective against robots, and therefore are the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.

Pulse grenades leave a small bit of radiation in their wake.

LocationsEdit

  • Carried by Tais and Reaver patrols.

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