Pulse grenade (Fallout Tactics)

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For an overview of all grenades, see Hand grenades.
For an overview of other electromagnetic pulse grenades, see Electromagnetic pulse grenades.
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.

Pulse grenades are a type of thrown explosive in Fallout Tactics.


They are very effective against robots, and are therefore the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.

Pulse grenades leave a small bit of radiation in their wake.


  • Carried by Tais and Reaver patrols.

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