Pulse grenade (Fallout)

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For an overview of all grenades, see Hand grenades.
For an overview of other electromagnetic pulse grenades, see Electromagnetic pulse grenades.

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

— Fallout 2 In-game description

Pulse grenades are thrown explosives in Fallout and Fallout 2.


Pulse grenades are thrown EMP weapons. When they detonate, they emit a powerful electromagnetic burst which is only mildly harmful to organics, but can cripple anything with an electronic circuit. Thus, these high-tech grenades are "silver bullets" against robots, but worthless against anything else. If at all possible, the throw should be angled using a wall as a backstop in case of bouncing - the blast is large, but worth being put where one cannot miss.

Even though pulse grenades are near-useless against non-player character critters that all have EMP resistance, the player character critter is an exception. This means full damage from pulse grenades will be taken without any armor.



Fallout 2Edit

  • Navarro, 2 in the Armory's left-most locker.

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