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Pulse grenade (Fallout)

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Icon disambig
For pulse and other grenade models used in other games, see Grenade.
Pulse grenade
Fo1 pulse grenade
Damage & attacks
damage100 - 150
damage typeEMP
att. modes
Throw(Action PointsIcon action 4, RangeIcon range 15)
Requirements
strength req.4
hands req.1
Other
weight1 pound
value
250 fo1Gametitle-FO1
250 fo2Gametitle-FO2
Technical
prototype id00000027
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

— Fallout 2 In-game description

Pulse grenades are thrown explosives in Fallout and Fallout 2.

CharacteristicsEdit

Pulse grenades are thrown EMP weapons. When they detonate, they emit a powerful electromagnetic burst which is only mildly harmful to organics, but can cripple anything with an electronic circuit. Thus, these high-tech grenades are your "silver bullet" against robots, but worthless against anything else. If at all possible, angle your throw to use a wall as a backstop in case of bouncing - the blast is large, but it's worth putting it where you can't miss.

Even though pulse grenades are near-useless against critters, take caution in using them. The player, unlike other critters, has no inherent EMP resistance, and will take full damage from pulse grenades if not wearing any armor.

LocationsEdit

FalloutEdit

Fallout 2Edit

  • Navarro, 2 in the Armory's left-most locker.

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