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Gameplay articles
FalloutPsycho
Fallout 2Psycho
Fallout 3Psycho
Fallout: New VegasPsycho
Slasher
Fallout 4Psycho
Psychobuff
Psycho jet
Psychotats
Fallout TacticsPsycho
Fallout: BoS 2Psycho
Van BurenPsycho
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Psycho is a drug in the Fallout games. It has been described to increase tolerance to pain and causes extreme anger and recklessness.

Background

Psycho appears as a form of injected drug composed of strange, unknown chemicals of military origin which comes with its own unique delivery system. It was designed at the orders of General Chase specifically for military use. It increased a soldier's damage resistance, and its dampening effect on higher brain functions made for tough—but uncontrollable-troops. This drug was very popular for human-wave assaults.[1]

Variants

Psycho

Chem psycho

Depending on the game, Psycho will give different effects. In Fallout and Fallout 2, Psycho increases damage resistance, allowing users to survive more hits in combat. In Fallout 3 and Fallout: New Vegas, Psycho increases the damage dealt. In the latter game, Psycho is an ingredient for the Slasher drug. In Fallout 4, Psycho acts like Slasher did in Fallout: New Vegas, boosting damage resistance as well as the Sole Survivor's damage output.

Slasher

FO3 psycho
Gameplay article: Fallout: New Vegas

Slasher is a chem which combines the effects of Med-X and Psycho into a single consumable. It is possible to combine the effects of Slasher with Med-X to gain a 50% total boost to damage resistance. It does not stack with Psycho.

Psychojet

Fallout4 Psycho
Gameplay article: Fallout 4

Psychojet, like Slasher, combines two chems, Psycho and Jet. Psycho jet increases damage resistance and slows time for ten seconds.

Psychobuff

Fallout4 Psycho
Gameplay article: Fallout 4

Psychobuff is a combination of Psycho and Buffout which gives increases to Endurance, Strength, maximum health, and damage dealt.

Psychotats

Fallout4 Psycho
Gameplay article: Fallout 4

Psychotats is a combination of Psycho and Mentats which gives an increase to Perception, as well as damage resistance.

See also

References

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