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The protonic inversal throwing axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[]

A thrown melee weapon that, like its non-projectile counterpart, has been modified to have a shorter handle to be more balanced for ranged combat. It deals the highest amount of damage per strike of all thrown melee weapons, though at the second-fastest attack speed (below the throwing knife). It also deals the highest critical hit damage along with its standard variant, the proton throwing axe as well as having the highest caps value of all thrown melee weapons, but has the second-highest weight along with the proton throwing axe.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton axe 50
90.8+50 EMP robots
+20 EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe 58
105.3+50 EMP robots
+20 EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe 40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe 60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • Protonic inversal throwing axes are classified as "unique," because only a limited number of them exist within the game.
  • While they have higher damage than proton throwing axes and are the most powerful throwing weapon in the game, their very limited availability (they are the rarest and most limited throwing weapon in the game) hinders their usefulness.
  • It is very possible to only find less than 10 in the whole game, while at most finding around 20-25, as there is only one guaranteed location to find them and that will only get you 5, while every other location they are found is entirely random; their limited availability is quite similar to the mini nuke, only much more random.
  • The protonic inversal throwing axe has very high item health relative to most other melee weapons, and as such would degrade very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
  • Like the regular proton throwing axe, the protonic inversal throwing axe explodes (only cosmetic) when it comes into contact with a target, providing a logical reason it can't be retrieved.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Behind the scenes[]

  • The weapon's non-projectile counterpart, the protonic inversal axe, is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor. The protonic inversal throwing axe likely has the same origin.
  • The technology used by this weapon appears to be similar to the electric weapons created in the Corporate Vault by Vault-Tec.

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Moving several axes from your inventory to a container may cause the game to freeze, OR if you already have some in a container and hover over them.[verified]

Gallery[]

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