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|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
 
|perk4 =Loose Cannon
 
|perk4 =Loose Cannon
 
|perk4 attsec mult =0.3
 
|perk4 attsec mult =0.3
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* In the X-8 Institutional Test Facility, behind a force field (EMP wave for the sonic emitter required), on top of a footlocker.
 
* In the X-8 Institutional Test Facility, behind a force field (EMP wave for the sonic emitter required), on top of a footlocker.
 
* 5 can be found in the corner of the watch tower, in [[Little Yangtze]].
 
* 5 can be found in the corner of the watch tower, in [[Little Yangtze]].
* 5 can be looted from the corpse of [[Sparks]].
+
* 5 can be looted from the corpse of [[Sparks (Old World Blues)|Sparks]].
 
* [[X-12 research center]] - 8 can be found on the bottom floor, inside the podium in the corner of the room.
 
* [[X-12 research center]] - 8 can be found on the bottom floor, inside the podium in the corner of the room.
 
* [[X-8 research center]] - 4 can be found on the second floor of the kennel.
 
* [[X-8 research center]] - 4 can be found on the second floor of the kennel.

Revision as of 21:02, 29 March 2016

 
Gametitle-FNV OWB
Gametitle-FNV OWB

The proton throwing axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

It is similar in appearance to the proton axe, but is much smaller. It is a thrown weapon and it explodes on impact. These weapons are quite uncommon, so one should take careful aim when using one. As an advantage towards robots, it can target a combat inhibitor in V.A.T.S. as if it's in full view, even if the robot is facing the player. Unlike the non throwing version, it does not have an EMP effect.

Variants

Protonic inversal throwing axe: A much stronger variant with a higher damage.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton axe Old World Blues (add-on)50
90.8+50 EMP robots
+20 EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe Old World Blues (add-on)58
105.3+50 EMP robots
+20 EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe Old World Blues (add-on)40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe Old World Blues (add-on)60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Gallery