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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVOWB |
+ | |games =FNVOWB |
− | |icon =Protonic throwing axe icon.png |
+ | |icon =Protonic throwing axe icon.png |
− | |image =Proton throwing axe.png |
+ | |image =Proton throwing axe.png |
− | |type =melee |
+ | |type =melee |
− | |skill =Melee Weapons |
+ | |skill =Melee Weapons |
− | |skill req =25 |
+ | |skill req =25 |
− | |strength req =1 |
+ | |strength req =1 |
− | |damage =40 |
+ | |damage =40 |
− | |perk1 =Heavy Handed |
+ | |perk1 =Heavy Handed |
− | |perk1 mult =0.2 |
+ | |perk1 mult =0.2 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Loose Cannon |
+ | |perk4 =Loose Cannon |
− | |perk4 attsec mult=0.3 |
+ | |perk4 attsec mult =0.3 |
− | |perk5 =Slayer |
+ | |perk5 =Slayer |
− | |perk5 attsec mult=0.3 |
+ | |perk5 attsec mult =0.3 |
− | |perk6 =Melee Hacker |
+ | |perk6 =Melee Hacker |
− | |perk6 attsec mult=0.1 |
+ | |perk6 attsec mult =0.1 |
− | |perk7 =Thought You Died |
+ | |perk7 =Thought You Died |
− | |perk7 mult =0.1 |
+ | |perk7 mult =0.1 |
− | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s<br />+20 damage against [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])<br>Bonus limb damage x1.5 |
+ | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])<br>Bonus limb damage x1.5 |
− | |attack shots/sec =0.8049 |
+ | |attack shots/sec =0.8049 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |crit dmg =29 |
+ | |crit dmg =29 |
− | |ap =20 |
+ | |ap =20 |
− | |hp =1000 |
+ | |hp =1000 |
− | |repair =[[Proton axe]]s<br />[[Protonic inversal axe]]<br />[[Protonic inversal throwing axe]]<br />[[Jury_Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Proton axe]]s<br />[[Protonic inversal axe]]<br />[[Protonic inversal throwing axe]]<br />[[Jury_Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =1 |
+ | |weight =1 |
− | |value =100 |
+ | |value =100 |
− | |baseid ={{DLC ID|00bb5e}} |
+ | |baseid ={{DLC ID|00bb5e}} |
}}{{Games|FNVOWB}} |
}}{{Games|FNVOWB}} |
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==Characteristics== |
==Characteristics== |
||
− | It is similar in appearance to the [[proton axe]] but is much smaller. It is a thrown weapon and it explodes on impact. These weapons are quite uncommon, so one should take careful aim when using one. |
+ | It is similar in appearance to the [[proton axe]], but is much smaller. It is a thrown weapon and it explodes on impact. These weapons are quite uncommon, so one should take careful aim when using one. |
− | As an advantage towards robots, it can target a combat |
+ | As an advantage towards robots, it can target a combat inhibitor in V.A.T.S. as if it's in full view, even if the robot is facing the player. Unlike the non throwing version, it does not have an EMP effect. |
+ | |||
− | The only downside is its relatively heavy weight, at 1 pound each, considering it is a thrown item. |
||
− | |||
==Variants== |
==Variants== |
||
[[Protonic inversal throwing axe]]: A much stronger variant with a higher damage. |
[[Protonic inversal throwing axe]]: A much stronger variant with a higher damage. |
||
{{clear}} |
{{clear}} |
||
===Comparison=== |
===Comparison=== |
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+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =melee weapons |
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− | ! Dmg/ATT |
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+ | |name1 =Proton axe |
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− | ! DPS |
||
+ | |ap1 =22 |
||
− | ! ATT/sec |
||
+ | |attack shots/sec1 =1.8150 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =1 |
||
− | ! Crit Dmg |
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+ | |crit dmg1 =25 |
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− | ! Attacks in V.A.T.S. |
||
+ | |damage1 =50 |
||
− | ! WG |
||
+ | |dlc1 =fnvowb |
||
− | ! AP Cost |
||
+ | |hp1 =200 |
||
− | ! DMG/AP¹ |
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+ | |other effect1 =+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor |
||
− | ! Durability |
||
+ | |skill req1 =50 |
||
− | ! Value |
||
+ | |strength req1 =5 |
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− | ! [[Fallout: New Vegas weapons#Legend|ATT REQ]] |
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+ | |value1 =3500 |
||
− | |||
+ | |weight1 =8 |
||
− | |-style="background:#E8E8A2;" |
||
⚫ | |||
⚫ | |||
+ | |ap2 =25 |
||
− | | 40 |
||
+ | |attack shots/sec2 =1.8150 |
||
− | | 32.2 |
||
+ | |crit % mult2 =1 |
||
− | | 0.8 |
||
+ | |crit dmg2 =45 |
||
− | | x1 |
||
+ | |damage2 =58 |
||
− | | 29 |
||
+ | |dlc2 =fnvowb |
||
− | | 1 |
||
+ | |hp2 =250 |
||
− | | 1 |
||
+ | |other effect2 =+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor |
||
− | | 20 |
||
+ | |skill req2 =55 |
||
− | | 4.0 |
||
+ | |strength req2 =5 |
||
− | | 4995 |
||
+ | |value2 =4000 |
||
− | | 100 |
||
+ | |weight2 =8 |
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− | | Melee Weapons:25 Strength:1 |
||
⚫ | |||
− | |||
+ | |ap3 =20 |
||
− | |- |
||
+ | |attack shots/sec3 =0.8049 |
||
⚫ | |||
+ | |crit % mult3 =1 |
||
− | | 60 |
||
+ | |crit dmg3 =29 |
||
− | | 52.7 |
||
+ | |damage3 =40 |
||
− | | 0.8 |
||
+ | |dlc3 =fnvowb |
||
− | | x1 |
||
+ | |hp3 =1000 |
||
− | | 29 |
||
+ | |other effect3 =x1.5 limb {{icon|damage}}<br/>+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor |
||
− | | 1 |
||
+ | |skill req3 =25 |
||
− | | 1 |
||
+ | |strength req3 =1 |
||
− | | 22 |
||
+ | |value3 =100 |
||
− | | 5.45 |
||
+ | |weight3 =1 |
||
− | | 4995 |
||
+ | |name4 =Protonic inversal throwing axe |
||
− | | 200 |
||
+ | |ap4 =22 |
||
− | | Melee Weapons:25 Strength:1 |
||
+ | |attack shots/sec4 =0.878 |
||
⚫ | |||
+ | |crit % mult4 =1 |
||
− | : ¹ Includes V.A.T.S [[Melee Damage#Notes|double normal weapon damage]]. |
||
+ | |crit dmg4 =29 |
||
+ | |damage4 =60 |
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+ | |dlc4 =fnvowb |
||
+ | |hp4 =1000 |
||
+ | |other effect4 =x1.5 limb {{icon|damage}}<br/>+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor |
||
+ | |skill req4 =25 |
||
+ | |strength req4 =1 |
||
+ | |value4 =200 |
||
+ | |weight4 =1 |
||
⚫ | |||
==Locations== |
==Locations== |
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==Notes== |
==Notes== |
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+ | * All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon. |
||
− | *The proton throwing axe has very high item health relative to most other melee weapons, and as such would [[Condition#equipment condition in fallout 3 and fallout: new vegas|degrade]] very slowly, even though you can only attack once with it as it becomes unretrievable once thrown. |
||
==Gallery== |
==Gallery== |
Revision as of 05:49, 28 February 2014
The proton throwing axe is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
It is similar in appearance to the proton axe, but is much smaller. It is a thrown weapon and it explodes on impact. These weapons are quite uncommon, so one should take careful aim when using one. As an advantage towards robots, it can target a combat inhibitor in V.A.T.S. as if it's in full view, even if the robot is facing the player. Unlike the non throwing version, it does not have an EMP effect.
Variants
Protonic inversal throwing axe: A much stronger variant with a higher damage.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Proton axe | 50 | 90.8 | +50 robots +20 power armor | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 |
Protonic inversal axe | 58 | 105.3 | +50 robots +20 power armor | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 |
Proton throwing axe | 40 | 32.2 | x1.5 limb +50 robots +20 power armor | 0.8 | x1 | 29 | 20 | 4 | 4995 | 1 | 100 | 100 | 25 | 1 |
Protonic inversal throwing axe | 60 | 52.7 | x1.5 limb +50 robots +20 power armor | 0.88 | x1 | 29 | 22 | 5.5 | 4995 | 1 | 200 | 200 | 25 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- In the Magnetohydraulics Complex under the waterfall.
- Also in Z-38 lightwave dynamics research up stairs and all the way to the left next to some computers.
- Cuckoo's Nest, at the end of the cave, sometimes picked up by lobotomites.
- In the X-8 Institutional Test Facility, behind a force field (EMP wave for the sonic emitter required), on top of a footlocker.
- 5 can be found in the corner of the watch tower, in Little Yangtze.
- 5 can be looted from the corpse of Sparks.
- X-12 research center - 8 can be found on the bottom floor, inside the podium in the corner of the room.
- X-8 research center - 4 can be found on the second floor of the kennel.
- Forbidden Zone - one can be found in the dome in the far right room.
- X-7a "Left Field" artillery launch - 2 can be found in the Artillery Command Center
Notes
- All cyberdogs are affected by the additional EMP damage done by this weapon.
Gallery
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