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[[ru:Протонный топор]] |
[[ru:Протонный топор]] |
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Revision as of 17:14, 24 October 2014
The proton axe is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The proton axe resembles a futuristic war-axe with a glowing blue blade of electrical energy at its head. On the other side it has two capacitors which also share the same blue electric current. It does electrical damage with extra damage against robots and power armor users. It can be repaired with the inexpensive proton throwing axe, raising its resell value drastically.
Special attack
It has a special Proton Electrocutioner attack that does 200% damage in V.A.T.S. at the cost of 13 more action points (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 100 | 22 | 4.55 |
Proton Electrocutioner | 50 | 200 | 35 | 5.71 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Proton Electrocutioner outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
The proton axe can successfully strike about 995 times from full condition before breaking.
Variants
- Protonic inversal axe: A stronger variant with a higher damage.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Proton axe | 50 | 90.8 | +50 robots +20 power armor | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 |
Protonic inversal axe | 58 | 105.3 | +50 robots +20 power armor | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 |
Proton throwing axe | 40 | 32.2 | x1.5 limb +50 robots +20 power armor | 0.8 | x1 | 29 | 20 | 4 | 4995 | 1 | 100 | 100 | 25 | 1 |
Protonic inversal throwing axe | 60 | 52.7 | x1.5 limb +50 robots +20 power armor | 0.88 | x1 | 29 | 22 | 5.5 | 4995 | 1 | 200 | 200 | 25 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- One can be found on a table next to a chemistry set in the Z-14 Pepsinae DNA splicing lab.
- They can often be found on lobotomites.
- One can be found in the Forbidden Zone dome entrance in one of the upper rooms on a shelf.
Notes
All cyberdogs are affected by the additional EMP damage done by this weapon.
Behind the scenes
- The technology used by this weapon appears to be similar to the electric weapons created in the Secret Vault by Vault-Tec.
- The proton axe is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor.
Sounds
Gallery
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