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Proton axe

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Proton axe
ProtonAxe
Protonic axe icon
Requirements
skillMelee Weapons 50
strength req.5
Attack statistics
dmg/attack
50 (69.5)
DPS
95.5 (185.9)
crit dmg
25
crit % mult
x1
attacks/sec
1.9 (2.7)AP22
effect+50 damage against robots outside Big MT
+20 damage against Big MT robots and power armor (except NCR power armor)
Other
weight8value
3500
item HP200
repair
Proton throwing axe
Protonic inversal axe
Protonic inversal throwing axe
Two-handed melee Jury RiggingJuryRigging
base idxx016a4b
 
Gametitle-FNV OWB
Gametitle-FNV OWB

The proton axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

CharacteristicsEdit

The proton axe resembles a futuristic war-axe with a glowing blue blade of electrical energy at its head. On the other side it has two capacitors which also share the same blue electric current. It does electrical damage with extra damage against robots and power armor users. It can be repaired with the inexpensive proton throwing axe, raising its resell value drastically.

Special attackEdit

It has a special Proton Electrocutioner attack that does 200% damage in V.A.T.S. at the cost of 13 more action points (requires a Melee skill of 50).

Type of attackIcon attackSkill requiredIcon abilityDamage per attack in V.A.T.S.Icon damageAction point costIcon actionDamage per action pointIcon dap
Normal0100224.55
Proton Electrocutioner50200355.71
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Proton Electrocutioner outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

DurabilityEdit

The proton axe can successfully strike about 995 times from full condition before breaking.

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Proton axe fnvowbGametitle-FNV OWB50
90.8+50 empIcon EMP robots
+20 empIcon EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe fnvowbGametitle-FNV OWB58
105.3+50 empIcon EMP robots
+20 empIcon EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe fnvowbGametitle-FNV OWB40
32.2x1.5 limb damageIcon damage
+50 empIcon EMP robots
+20 empIcon EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe fnvowbGametitle-FNV OWB60
52.7x1.5 limb damageIcon damage
+50 empIcon EMP robots
+20 empIcon EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

LocationsEdit

NotesEdit

All cyberdogs are affected by the additional EMP damage done by this weapon.

Behind the scenesEdit

  • The technology used by this weapon appears to be similar to the electric weapons created in the Secret Vault by Vault-Tec.
  • The proton axe is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor.

SoundsEdit

Protonic axe icon

GalleryEdit

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