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Protectron's Gaze

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Icon disambig
For an overview of laser pistol models in the Fallout series of games, see laser pistol.
Protectron's Gaze
Laser pistol (Gamebryo)
Laser pistol icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
24 (30.2)
dmg/proj.
4.8 (6)
DPS
72 (90.6)
DPS (reload)
49.7 (62.5)
crit dmg
24
crit % mult
x1
attacks/sec
3AP17
projectiles5spread2.5
crit effect
Disintegration on death
Ammo & reloading
ammo typeEnergy cell
ammo/shot
1
shots/rel.
20
ammo cap.20
reload time
3
Other
weight3value
320
item HP500
repair
AEP7 laser pistols
questsThe Superhuman Gambit
base id000c553f
 
Gametitle-FO3
Gametitle-FO3

Protectron's Gaze is a unique AEP7 laser pistol in Fallout 3.

Background

This section is transcluded from laser pistol. To change it, please edit the transcluded page.

The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland.

As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]

The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]

Characteristics

Protectron's Gaze is a mini laser shotgun which fires a fairly tight spread of five laser beams while expending only one energy cell. This makes it similar to the Metal Blaster, a laser shotgun which can be obtained in The Pitt add-on by turning in 50 steel ingots to Everett.

It has a slightly slower rate of fire and a significantly smaller magazine (20 as opposed to 30) than the standard laser pistol.

Durability

Protectron's Gaze can fire a total of 520 shots, or 26 full cells, from full condition before breaking.

Variants

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Laser pistol 12
726x1.5121170.70.0307293320106.7
Colonel Autumn's laser pistol 10
12012x0.08222171.20.03012502420210
Colonel Autumn's laser pistol fo3bsGametitle-FO3 BS18
1086x1.5181171.10.0306943420140
Protectron's Gaze 24
(4.8x5)
723x1241171.42.5205213320106.7
Smuggler's End 18
1086x1.5181171.10.0306942450225

Location

It is awarded after handing the AntAgonizer's armor to the Mechanist. The Mechanist states that the weapon is crafted from the parts of his loyal robot assistant that was killed by the AntAgonizer, the event that inspired him to become a superhero. The weapon cannot be obtained by killing him.

Related quests

Notes

  • The spread remains consistently tight when firing outside of V.A.T.S. mode; however, when firing within V.A.T.S. mode, a registered "miss" will make the spread much wider than it is outside of V.A.T.S. mode (though some beams may still connect with the target, doing slight damage). For this reason, this weapon is often more effectively used outside of V.A.T.S. mode.
  • The base damage is split between each of the beams, and each beam can cause a separate critical hit doing extra damage per beam. Furthermore, a sneak attack critical will affect all beams as they are all afforded the critical damage bonus up to +120.
  • Although the Mechanist gives you this weapon, you will not be able to obtain it by killing him, since it's a quest reward.
  • When targeting armed opponents outside of V.A.T.S., stray beams may disarm them.

Sounds

SingleShotVB
ReloadVB
JamVB

References

  1. 1.0 1.1 1.2 1.3 Citadel terminal entry on the AEP7 laser pistol in Fallout 3. [1]
  2. DCTA laser firearms protocol. [1]

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