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McGraw

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Protector McGraw
Protector McGraw
Biography
raceHuman, Caucasian
sexMale
affiliationBrotherhood Outcasts
roleHead of operations
rankProtector
locationOutcast Outpost
Gameplay
appearancesOperation: Anchorage
questsAiding the Outcasts
Statistics
karmaNeutral
base SPECIAL5 ST, 7 PE, 6 EN, 4 CH, 3 IN, 6 AG, 4 LK
modified SPECIAL7 ST, 7 PE, 6 EN, 4 CH, 3 IN, 4 AG, 4 LK
derived stats
Hit Points:170
Critical Chance:4%
Unarmed Dam.:1.3
Poison Resist.:25%
Rad. Resist.:10%
Carry Weight:200 (220)
Damage Res.:40%
tag skills
Big Guns:100
Energy Weap.:100
Small Guns:100 (96)
level20
base idxx000e23
ref idxx001401
dialogue fileDLC02ProtectorMcGraw.txt
 
Gametitle-FO3 OA
Gametitle-FO3 OA

Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear.

Protector McGraw is a member of the Brotherhood Outcasts and in charge of the operation at the Outcast Outpost at Bailey's Crossroads in the year 2277.

BackgroundEdit

Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered pre-War compound belonging to Virtual Strategic Solutions, Inc.. He deems the outpost worth risking his life for, as well as those of the patrol he commands.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Effects of player's actionsEdit

  • After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank you and welcome you to come back anytime.

InventoryEdit

Apparel Weapon Other items
Outcast power armor AEP7 laser pistol
Frag grenade x4
Stimpak x3

NotesEdit

You get special dialogue options if you completed Following in His Footsteps before talking to him.

Notable quotesEdit

  • "I'd trust a wastelander to shine my power armor, and even that's pushing it."
  • "It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you."
  • "Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear."

AppearancesEdit

Protector McGraw appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenesEdit

Outcast members Sibley, Olin, McGraw, and Morrill, all of whom appear in the Operation: Anchorage add-on for Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.

ReferencesEdit

  1. Fallout 3 Official Game Guide

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