Data collection array... Online. Please use the terminal below to begin user synchronization.”— Stealth suit Mk II
This quest activates after acquiring the stealth suit Mk II during the quest X-13: Attack of the Infiltrator!. Completion of the basic infiltration test is a shared objective of both quests. Project X-13 gives the player character the option to further upgrade the suit after initialization.
|Side Quest: Project X-13|
|Complete the Basic Infiltration test at the X-13 research facility.|
Note: This is all you need to do to continue the main questline. You can return to Klein from this point forward.
|Reward: Firmware version 1.1 - Has a bonus of +10 to Sneak (Stacks with the +15 sneak already on the armor, giving +25 to sneak).|
|Complete the Advanced Infiltration test.|
|Reward: Firmware version 1.2 - Adds a bonus of +1 Perception.|
|Complete the Expert Infiltration test.|
|Reward: Firmware version 1.3 - Adds a bonus of +1 Agility.|
|Complete the Robot Compliance test.|
|Reward: Firmware version 1.4 - Adds a bonus of +20% to Stealth movement speed.|
After assembling the stealth suit Mk II during X-13: Attack of the Infiltrator! and entering the stealth testing lab, activate the test terminal to start the basic infiltration test. The Courier can freely explore the entire area before beginning the test. A search of the walls and desks will reveal many (currently inert) laser tripwire emitters which activate later in the optional tests. With a Science or Repair skill of 50, these can be permanently disabled or hacked (from a red laser beam to a blue, reading the player as friendly; no alarms will trigger when the blue beams are crossed). The robots can also be destroyed, which will not respawn until the final test.
Once the test is started, the player character must make their way through the area, avoiding any patrolling robobrains. If the player character is detected, the test will reset, and they must return to the test terminal to start again.
Find the administrator's office and retrieve the X-13 document from the wall safe. Doing so will complete the basic infiltration test and shut down all security measures. A reward will appear in the safe next to the test terminal. There are several routes through the area on the lower floor to reach the safe. Alternatively, the test can be started, followed by a right turn from the test terminal, and a move upstairs to the observation level. Move to the area above the administrator's office and simply jump down to reach the safe, avoiding the security.
Once the basic infiltration test is complete, the stealth suit Mk II will be upgraded (Sneak bonus increased by +10, to 25). Also note that enemy robo-scorpions will appear throughout the X-13 facility under the direction of Mobius. With the Basic test completed, additional tests can optionally be run to further upgrade the stealth suit Mk II. The objective for the Advanced and Expert levels remains the X-13 document in the administrator's safe, and the player must deactivate the robobrains during the final robot compliance test. Security measures are increased with each test level.
Go back to the test terminal and start the advanced test. The Courier must again evade the robobrains, but also avoid the activated laser tripwires (if they were not disabled or hacked earlier). Completing the Advanced test will add a +1 Perception bonus to the suit's effects. Also, a new reward will appear in the safe next to the test terminal.
Go back to the test terminal and start the expert test. The security now consists of robobrains, laser tripwires, and additional proximity detectors. Unlike the first two hazards, the proximity detectors will not spawn until the player has started the expert test at least once, and will rearm themselves every time the Courier starts it regardless of whether or not they were disabled previously. However, there is no skill required to deactivate them; simply walk up to them and use action button then choose "deactivate" to shut them off. The detectors have the appearance of pulse mines, but with rounded edges not jagged and usually placed on a table, desk, or floor to keep them out of sight. Completing the Expert test will add a +1 Agility bonus to the suit's effects. Again, a reward will appear in the safe next to the test terminal.
Go back to the test terminal and start the robot compliance test. The security is the same as the expert test, but this time the robobrains must be deactivated rather than simply avoided. If they were not previously destroyed, they will respawn for the test. Sneak up behind each robot and use the option given to deactivate it. Once all robots are disabled the test immediately ends. Completing the robot compliance test increases the player's crouched movement speed by 20% when wearing the suit. A Chinese Army: Special Ops Training Manual will appear in the safe next to the test terminal as a final reward for completing all the challenges.
|5||Return to the Experiment terminal.|
|10||Assemble the Experimental Stealth Suit.|
|20||Complete the Basic Infiltration Test.|
|25||Complete the Basic Infiltration Test Replay.|
|30||Complete the Advanced Infiltration Test.|
|35||Complete the Advanced Infiltration Test Replay.|
|40||Complete the Expert Infiltration Test.|
|45||Complete the Expert Infiltration Test Replay.|
|50||Complete the Robot Compliance Test.|
|55||Complete the Robot Compliance Test Replay.|
|100||Quest finished||[Optional] Complete all X-13 tests.|
- After finishing a test the player can replay it repeatedly for unlimited rewards, including Stealth Boys or extra ammunition for energy weapons. The Chinese Army: Special Ops Training Manual reward given for the first completion of the Robot Compliance test is not repeatable; replays will give the same random rewards as the other tests.
- All locked doors will always become locked again upon starting a new test, even if previously picked. In order to avoid exploits, only the first successful attempt at picking these locks will yield XP.
- Replaying any test will add the side quest, "Project X-13 Redux" to the Pip-Boy quest screen.
- The robobrains and turrets can be destroyed by the player at any time, or by the robo-scorpions after completing the first test. The turrets will never respawn, and the robots will only respawn if the final test is activated, making the first three somewhat easier.
- The robobrains can be intentionally re-spawned by the player as many times as desired in order to grind for challenges/achievements/trophies such as Blast Mastery.
- Although the player is supposed to get a 20% movement speed bonus while sneaking once the final test is completed, the speed of the player is not actually increased.
- The motion sensors won't be set off if the Courier has the Light Step perk.
pc While carrying out the Robot compliance test, the option to disable the robobrains might not appear when the player sneaks up to them. However the robots can still be disabled by pressing 'E' after which the option to disable them will appear. XBox 360 users may press "A" to bring up the option dialog.[verified]