Programmer's Digest
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Programmer's Digest is a skill magazine in Fallout: New Vegas.
Characteristics
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Reading this magazine raises your Science skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting
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This item can be crafted by the player.
Creation requirements
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
wonderglue (1) blank magazine (2) | Repair: 25 Picking up a copy of Programmer's Digest after the Voracious Reader perk is chosen. | Programmer's Digest (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations
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Below is a list of all fixed locations of Programmer's Digest skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
| Closest map marker | Location description |
|---|---|
| Ashton missile silo | Level 1 launchdeck, in a desk in the medical room with the Auto-Doc, along with a Fixin' Things. |
| Broc Flower Cave | In the upper chamber with the rest of the medical loot. One is on the table with the chemistry set; the other is on the table near the dummy computer terminal (along with a Today's Physician). |
| Camp Golf | House Resort, second floor on a table next to a Fixin' Things in a center room with the non-functioning terminal. |
| Camp Golf | Camp Golf tent, the one with Sgt. McCredie in it, on the desk in the back right. |
| Camp Guardian | Camp Guardian caves, in the bottom right corner of the map. Behind a large group of lakelurkers and inside a duffle bag within their cave. |
| Followers safehouse | One is found on the middle bed of the safehouse next to a copy of Today's Physician. |
| Goodsprings | Two in the Goodsprings schoolhouse, on two benches near walls (one next to the terminal). |
| Hoover Dam | Power plant 01, on a desk upstairs just outside the door to Hoover Dam offices. |
| Hoover Dam | Hoover Dam offices, in an eastern room, on a desk with the inventory terminal. |
| Hoover Dam | In the northeastern Hoover Dam tower (ladies room), in one of the stalls upstairs. |
| Hopeville missile silo bunker | Ground level, silo blast door control-room; on top of the blast door-control. |
| Jacobstown | In the lodge in an upstairs room. Take the hallway on the left, then take the first right. It should be in the third room from the right on a table along with a Fixin' Things. |
| Junction 7 Rest Stop | In a ruined building called Parker's Restaurant and Fountain, upstairs in a fallen down bookshelf. |
| Matthews Animal Husbandry Farm | (3) located in a duffle bag on the second floor of the east-most barn. |
| Mick & Ralph's | On the second floor next to a non-working terminal. Must be stolen. |
| New Vegas Steel | Office area, in a bin beside the desk with the intact terminal. |
| Nellis Air Force Base | Nellis schoolhouse, on the teacher's desk together with a Boxing Times and Fixin' Things. |
| Nipton | Town Hall, two magazines in Major Steyn's office on his desk next to the terminal. |
| Old Mormon Fort | Sold by Julie Farkas at a discount, after providing her with enough supplies during Friend of the Followers. |
| Poseidon Gas Station | Just south of the station, on a shelf in Violet's makeshift fort. |
| Primm | Nash residence, on a table next to the bed, along with a Fixin' Things. |
| Puesta del Sol | Switching station, on a console to your right before descending the stairs. |
| Red Rock Canyon | NW tent around the fire. On the floor with/under a Lad's Life and Milsurp Review. |
| Red Rock Drug Lab | In the front trailer, on a bench near a chemistry set, next to a Today's Physician. |
| South Vegas Ruins West Entrance | At Violet's hidout. Up on her tower on the left by the metal box. |
| Sunset Sarsaparilla Headquarters | On the table to the right as soon as you enter through the main entrance (opposite of Festus). |
| The Think Tank | On top of a terminal, to the back where Dr. Borous is working. |
| The Tops | 13th floor, in the southern middle room behind an Average locked door, on a desk. |
| Vault 22 | Beside the mattress upon first entering. |
| Vault 19 | First floor, under the desk with the terminal in the first room on the left after entering the Blue Sector. |
| Villa Police Station | In a small room with a reloading bench, on the closest shelf to the right as you enter. |
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