Primm
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Fallout: New Vegas locations project
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Often the first place NCR travelers stop after the Mojave Outpost, Primm is also where a lot of folks realize they left New Vegas with barely enough money to make the long trek back to The Hub.
”— Fallout: New Vegas loading screenPrimm is a town in the Mojave Wasteland in 2281.
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Background
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Pre-War, Primm was “budget Vegas,” a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it’s not much of a settlement at all, and its poorly populated to begin with and more treacherous since the Powder Gangers broke out of prison. Wastelanders have scouted out Primm for settlement in recent years, but even at its “prime,” it was unlikely to have had a large population. To attempt to attract potential travelers along the then-freeway, two “themed” casinos were built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) El Diablo rollercoaster.[1]
The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town’s main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR’s Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Powder Gangers, are holed up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can’t hold out much longer, and the Convicts’ presence continues to build as they’ve recently commandeered the larger, Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality: there are few people here to keep order.
Layout
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When approaching Primm, you will be greeted by an NCR trooper saying that the town is off-limits. In the center of town lies a barricade that bisects it. The barricade is held on the west by a squad of NCR troopers, led by Lieutenant Hayes. When crossing the bridge east into town, be wary of a couple of frag mines lying on or near the wooden boards that connect the bridge.
There is a roller coaster in town which runs above and around the Bison Steve Hotel. Several convicts can be found on and around its tracks. Once inside town, the player can access the Bison Steve Hotel, where Deputy Beagle is being held by escaped convicts, or can cross the street to the Vikki and Vance Casino, where the non-hostile citizens of Primm can be found. Either option will enable the player to trigger the quest My Kind of Town, given by Deputy Beagle (in the Bison Steve Hotel) or Johnson Nash (in the Vikki and Vance Casino).
In the southeast end of town there are four lootable houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is the Nash residence, which doubles as the Mojave Express, and inside it is ED-E. It is on the table inside of the Nash residence. Once you repair it, the quest ED-E My Love will become available.
Outside the house lies the remains of the fourth courier, Daniel Wyand, along with the fourth courier note. There's a campfire located south-west of the casinos, in the cluster of houses.
To the northwest behind the back wall and in front of the cliff there is a hollowed-out rock.
Buildings
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Inhabitants
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Notable loot
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East side of highway
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- At the southern end of town, in first house on the left, a Sunset Sarsaparilla star bottle cap is on top of a bookcase near the radio (must be stolen).
- A Sunset Sarsaparilla star bottle cap is on a desk in the Bison Steve Hotel ground floor lobby, opposite the elevator doors.
- The unique .357 Lucky in the Bison Steve Hotel, ground floor shop, in a hard-lock safe behind the counter; along with a copy of Tales of a Junktown Jerky Vendor lying on top the safe.
- In the Primm sheriff's office, there is the unique Sheriff's duster clothing (which will disappear when you complete the My Kind of Town quest) and a sheriff's hat near the foot of the bed.
Related quests
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Notes
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- As of patch 1.02.3xx, citizens of Primm will reside in their houses during nighttime and wander around Primm during daytime.
- On the radio, Mr. New Vegas refers to Primm as "the other New Vegas".
- If the Courier chooses Meyers to be Primm's sheriff but decides to go with the NCR at the end of the game, there will be no repercussions.
- If Deputy Beagle survives his rescue and the Courier chooses Meyers as the Sheriff, the Courier will get a tremendous discount from Nash in his store, buying and selling items at 100% of their value. If he/she convinces the NCR to take over the town or reprograms Primm Slim to act as sheriff, the Courier will get no discount from Nash.
- Reputation with Primm was cut from the game.
- Primm is considered a "large" settlement although there are very few actual inhabitants.
- One of the NCR troopers (the one without the helmet) always has an extra set of NCR armor in his inventory.
- According to Primm Slim, Primm is located in, or what was Clark County Nevada.
Appearances
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Primm appears only in Fallout: New Vegas.
Behind the scenes
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Primm is based on the town of the same name in Nevada,[2] with many of its features (Bison Steve's, El Diablo rollercoaster, Vikki & Vance) reflecting real-life equivalents (Buffalo Bill's, Desperado rollercoaster, Whiskey Pete's, respectively).
Bugs
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- If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be heard from time to time throughout the wasteland and even from Primm residents. [verified]
- The dead courier outside the Mojave Express may not appear, therefore not allowing you to loot his body for his courier message. [verified]
- The guard that's supposed to greet you may instead be hostile towards you, regardless of your reputation or outfit. [verified]
References
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- ↑ Fallout: New Vegas Official Game Guide
- ↑ baby_goat: nevada/utah/colorado/wyoming/montana trip '09: the post
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