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Primm

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Primm
Primm
Icon settlement large
Site
Primm loc
map markerPrimm
Segments
buildingsBison Steve Hotel
Deputy Beagle's residence
Mojave Express office
NCR tent
Primm house
Primm sheriff's office
Vikki and Vance Casino
People
factionsNCR
Powder Gangers
Mojave Express
leadersSheriff McBain (deceased)
Lieutenant Hayes (NCR)
Escaped convict leader (Powder Gangers)
Primm Slim (potentially)
Meyers (potentially)
merchantsJohnson Nash
Other actors
robotsPrimm Slim
ED-E
Other
questsED-E My Love
I Fought the Law
My Kind of Town
They Went That-a-Way
A Team of Moronic Mercenaries
Big Winner, Vikki & Vance
A Pair of Dead Desperados, I
Gland for Some Home Cooking
Technical
cell namePrimm
ref id000e1a13
Maps
Primm loc map
 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR

Often the first place NCR travelers stop after the Mojave Outpost, Primm is also where a lot of folks realize they left New Vegas with barely enough money to make the long trek back to The Hub.

Fallout: New Vegas loading screen

Primm is a town in the Mojave Wasteland in 2281.

BackgroundEdit

Pre-War, Primm was “budget Vegas,” a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it is not much of a settlement at all, and it is poorly populated to begin with and more treacherous since the Powder Gangers broke out of prison. Wastelanders have scouted out Primm for settlement in recent years, but even at its “prime,” it was unlikely to have had a large population. To attempt to attract potential travelers along the then-freeway, two “themed” casinos were built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) El Diablo rollercoaster.[1]

The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town’s main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR’s Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Powder Gangers, are holed up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can’t hold out much longer, and the Convicts’ presence continues to build as they’ve recently commandeered the larger Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality: there are few people here to keep order.

LayoutEdit

When approaching Primm, one will be greeted by an NCR trooper saying that the town is off-limits. In the center of town lies a barricade that bisects it. The barricade is held on the west by a squad of NCR troopers, led by Lieutenant Hayes. When crossing the bridge east into town, be wary of a couple of frag mines lying on or near the wooden boards that connect the bridge.

There is a roller coaster in town which runs above and around the Bison Steve Hotel. Several convicts can be found on and around its tracks. Once inside town, the Courier can access the Bison Steve Hotel, where Deputy Beagle is being held by escaped convicts, or can cross the street to the Vikki and Vance Casino, where the non-hostile citizens of Primm can be found. Either option will enable the Courier to trigger the quest My Kind of Town, given by Deputy Beagle (in the Bison Steve Hotel) or Johnson Nash (in the Vikki and Vance Casino).

In the southeast end of town there are four lootable houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is the Nash residence, which doubles as the Mojave Express, and inside it is ED-E. It is on the table inside of the Nash residence. Once repaired, the quest ED-E My Love will become available.

Outside the house lies the remains of the fourth courier, Daniel Wyand, along with the fourth courier note. There's a campfire located south-west of the casinos, in the cluster of houses. To the northwest behind the back wall and in front of the cliff there is a hollowed-out rock.

BuildingsEdit

InhabitantsEdit

Notable lootEdit

East side of highwayEdit

Related questsEdit

EndingsEdit

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Johnson Nash.

# Slide Voice-over narration In-game condition
1
Primm end slide 01
Primm, already torn apart by Powder Gangers, was dealt a killing blow by the Courier. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement. Kill the people of Primm.
2
Primm end slide 02
After Hoover Dam, NCR helps rebuild Primm as a major stopping point on the Long 15. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic. Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Eureka! for the NCR.
3
Primm end slide 03
Despite NCR's pledge to support Primm, they abandon the town after their loss to Mr. House. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens. Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest All or Nothing for Mr. House.
4
Primm end slide 04
Despite NCR's pledge to support Primm, they abandon the town after their loss to Caesar. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers. Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
5
Primm end slide 02
Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs. Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest No Gods, No Masters for an Independent Vegas.
6
Primm end slide 05
After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them. Complete My Kind of Town by persuading Meyers to become the new sheriff, complete any endgame quest except Veni, Vidi, Vici.
7
Primm end slide 05
Hot-headed to the end, Sheriff Meyers choose to oppose Caesar's takeover of Primm with a standoff. Though the citizens take out a few Legionaries, the town quickly falls to Caesar, its citizens utterly wiped out. Complete My Kind of Town by persuading Meyers to become the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
8
Primm end slide 06
Primm Slim proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye. Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete any endgame quest except Veni, Vidi, Vici.
9
Primm end slide 06
Not understanding the gravity of the Legion's imminent takeover of Primm, Sheriff Primm Slim valiantly attempts to resist Caesar's will. Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.

NotesEdit

  • As of patch 1.02.3xx, citizens of Primm will reside in their houses during nighttime and wander around Primm during daytime.
  • On the radio, Mr. New Vegas refers to Primm as "the other New Vegas."
  • If the Courier chooses Meyers to be Primm's sheriff but decides to go with the NCR at the end of the game, there won't be any repercussions.
  • If Deputy Beagle survives his rescue and the Courier chooses Meyers as the Sheriff, the Courier will get a tremendous discount from Nash in his store, buying and selling items at 100% of their value. If he/she convinces the NCR to take over the town or reprograms Primm Slim to act as sheriff, the Courier will get no discount from Nash.
  • Reputation with Primm was cut from the game.
  • Primm is considered a "large" settlement although there are very few actual inhabitants.
  • One of the NCR troopers (the one without the helmet) always has an extra set of NCR armor in his inventory.
  • According to Primm Slim, Primm is located in, or what was, Clark County Nevada.

AppearancesEdit

Primm appears only in Fallout: New Vegas.

Behind the scenesEdit

Primm is based on the town of the same name in Nevada,[2] with many of its features (Bison Steve's, El Diablo rollercoaster, Vikki & Vance) reflecting real-life equivalents (Buffalo Bill's, Desperado rollercoaster, Whiskey Pete's, respectively).

BugsEdit

  • pcIcon pc xbox360Icon xbox360 If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be spoken from time to time throughout the wasteland and even from Primm residents. [verified]
  • ps3Icon ps3 The dead courier outside the Mojave Express may not appear, therefore not allowing looting his body for his courier message. [verified]
  • pcIcon pc The guard that's supposed to greet you may instead be hostile to you, regardless of your reputation or outfit. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 The sheriff's duster inside the Sheriff's Office will not disappear after the My Kind of Town quest. [verified]

GalleryEdit

ReferencesEdit

  1. Fallout: New Vegas Official Game Guide
  2. baby_goat: nevada/utah/colorado/wyoming/montana trip '09: the post
Primm

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