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{{Games|FO1|FO2|FO3|FNV|FOT|VB|JES|LH|TORN}}
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{{Overviewpagelist|check for=primary statistics|image=Strength.png}}
'''Primary Statistics''' are numerical representations of characters' inherent abilities. In the [[SPECIAL]] character system, there are 7 Primary Stats. Their first letters form the name of the system itself.
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'''Primary statistics''' are numerical representations of characters' inherent abilities. In the [[SPECIAL]] character system, there are 7 primary statistics. Their first letters form the name of the system itself.
   
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The primary statistics form the base for all [[derived statistics]].
==S.P.E.C.I.A.L.==
 
*[[Strength]]
 
*[[Perception]]
 
*[[Endurance]]
 
*[[Charisma]]
 
*[[Intelligence]]
 
*[[Agility]]
 
*[[Luck]]
 
   
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==List of primary statistics==
For [[human]]s, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in ''[[Fallout Tactics]]''), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In ''[[Fallout]]'' and ''[[Fallout 2]]'', the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In ''Fallout Tactics'', bonuses from items can increase the statistics beyond their natural racial maximum.
 
 
* [[Strength]]
 
* [[Perception]]
 
* [[Endurance]]
 
* [[Charisma]]
 
* [[Intelligence]]
 
* [[Agility]]
 
* [[Luck]]
   
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==Minimum and maximum==
In [[Fallout 3]], the S.P.E.C.I.A.L system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if someone has 10 [[Agility]] and then finds the [[bobblehead]] for it, the [[Agility]] still stays at 10, but if there ever is a negative modifier--for example, [[Metal Armor]] ([[Agility|Ag]] -1)-- the [[Agility]] will stay at 10, because the it was technically 11.
 
 
For [[human]]s, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In ''[[Fallout]]'' and ''[[Fallout 2]]'', the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In ''Fallout Tactics'', bonuses from items can increase the statistics beyond their natural racial maximum.
   
 
In ''[[Fallout 3]]'', the S.P.E.C.I.A.L. system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if the player has 10 [[Agility]] and then finds the [[Bobblehead - Agility|Agility bobblehead]], [[Agility]] is still represented as 10 in the [[Pip-Boy 3000|Pip-Boy]] stats page, but if there ever is a negative modifier--for example, [[Metal armor (Fallout 3)|metal armor]] ([[Agility]] -1)-- the Agility stat will still show 10, because the player's Agility is technically 11 in this case, this can be confirmed on the PC version of the game using the command <code>player.getav</code>.
For [[Fallout Tactics]], each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 '''Character Points''' to distribute among their characteristics. The numbers for other races are 42 for [[ghoul]]s, 40 for [[super mutants]], 41 for [[deathclaw]]s, 45 for [[humanoid robot]]s, and only 35 for [[dog]]s. Races with more than 40 character points generally have slower [[Perk Rate]].
 
   
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==Races==
The Primary Statistics define the base stats for all '''[[Derived Statistics]]'''. See fitting Category for more information.
 
 
In ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', each race has some points distributed already at character creation. It does not really matter, however, as they can be subtracted and added to anyway. Generally, humans have 40 points to distribute among their characteristics. The numbers for other races are 42 for [[ghoul]]s, 40 for [[super mutant]]s, 41 for [[deathclaw]]s, 45 for [[humanoid robot]]s, and only 35 for [[dog]]s. Races with more than 40 character points generally have slower [[Perk Rate]].
   
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==See also==
==How to raise S.P.E.C.I.A.L. values==
 
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* [[J.E. Sawyer's Fallout RPG primary statistics|''J.E. Sawyer's Fallout RPG'' primary statistics]]
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* [[Lionheart primary statistics|''Lionheart'' primary statistics]]
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* [[TORN primary statistics|''TORN'' primary statistics]]
   
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{{Navbox primary stats}}
===''Fallout''===
 
 
[[Category:Primary statistics| ]]
You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except luck) by 1, however it is really expensive. The Power Armor will also raise your strength by 3.
 
   
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[[pl:Atrybuty główne]]
===''Fallout 2''===
 
You can get a computer in the Brotherhood outpost in [[San Francisco]] to perform operations on you to raise [[Strength]], [[Perception]], [[Charisma]] and [[Intelligence]] by 1, however you need to find the associated memory modules.
 
 
'''Strength: <span style="color: red;">Red</span>''' memory module - found on the second level of the vault in [[Vault City]]
 
 
'''Perception: <span style="color: green;">Green</span>''' memory module - found in [[Military Base]] 3rd lvl
 
 
'''Charisma: <span style="color: blue;">Blue</span>''' memory module - found in the Enclave armory in [[Navarro]]
 
 
'''Intelligence: <span style="color: #FFBF00;">Yellow</span>''' memory module - found in [[Sierra Army Depot]]
 
 
 
You can also increase all S.P.E.C.I.A.L. stats by [[Gain (Statistic)]] perks.
 
 
The [[T-51b Power Armor|Power Armor]] will also raise your strength by 3 and [[Advanced Power Armor]] (normal and [[Advanced Power Armor Mk II|Mk II]]) by 4.
 
 
 
{{Primary statistics}}
 
 
[[ru:Основная характеристика]]
 
[[ru:Основная характеристика]]
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[[es:Atributos primarios]]
[[Category:Primary statistics|*]]
 
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[[nl:Primaire kenmerken]]

Revision as of 00:33, 3 June 2014

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Strength

Primary statistics are numerical representations of characters' inherent abilities. In the SPECIAL character system, there are 7 primary statistics. Their first letters form the name of the system itself.

The primary statistics form the base for all derived statistics.

List of primary statistics

Minimum and maximum

For humans, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in Fallout Tactics), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In Fallout and Fallout 2, the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In Fallout Tactics, bonuses from items can increase the statistics beyond their natural racial maximum.

In Fallout 3, the S.P.E.C.I.A.L. system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if the player has 10 Agility and then finds the Agility bobblehead, Agility is still represented as 10 in the Pip-Boy stats page, but if there ever is a negative modifier--for example, metal armor (Agility -1)-- the Agility stat will still show 10, because the player's Agility is technically 11 in this case, this can be confirmed on the PC version of the game using the command player.getav.

Races

In Fallout Tactics, each race has some points distributed already at character creation. It does not really matter, however, as they can be subtracted and added to anyway. Generally, humans have 40 points to distribute among their characteristics. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and only 35 for dogs. Races with more than 40 character points generally have slower Perk Rate.

See also

Primary statistics