Power to the People (Vault-Tec Workshop)

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For the unmarked quest in Fallout: New Vegas, see Power to the People (Fallout: New Vegas).
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Power to the People is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthroughEdit

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Detailed walkthroughEdit

Clem must be outfitted in a Vault suit. There are several available in a crate, and one can be equipped to him by interacting as with any settler.

After speaking to Valery Barstow again, she instructs you to build a Power Cycle 1000 prototype, which was developed to use a "waste of time and energy" such as exercise, for the greater productivity of the vault. Build the Power Cycle with the workshop and connect a terminal to it to set the parameters to one of three options: electro-shock administration, Buffout administration, or peaceful environmental simulation. Once the parameter is set, it locks in and you cannot change it. The options may earn Likes, Dislike or Hates from companions, if present. After the hour is up, there will be a spectacular electrical discharge and Clem will be sent flying, and you will have to repair the equipment.

Barstow will then tell you the results, which mirror the notes made by the R&D team in each parameter description. Clem's demeanor is also affected; if you chose to administer drugs to him, he will express a desire to go back to cycling in later experiments.

After completing the quest, the Power Cycle 1000 can be mass produced. It's located on the Vault tab under Resources, while on workshop mode. The stats of the bike depend on the experiment option that was chosen.

Selecting the first experiment option makes the bike produce more power.

Quest stagesEdit

StageStatusDescriptionLog Entry
150 Outfit Clem in a Vault SuitBefore we can do the experiments, Clem needs his own official Vault suit.
150 Talk to the OverseerWith Clem properly attired, I can talk with the Overseer about the Vault-Tec experiment now.
200 Build the Power Cycle 1000I'm running a test on a Power Cycle prototype. I need to build it, power it, and hook it up to a terminal. Then select the experimental parameters.
250 Connect a terminal to the Power Cycle and select experiment parameters
(Build the Vault 88 Overseer's Desk)
300 Assign Clem to the Power Cycle 1000
500 Let Clem ride for an hourWith the Power Cycle parameters set, now I just need to give Clem time on the cycle and then observe the results.
600 Talk with ClemClem should have had enough time on the Power Cycle to analyze the experiment
700 Repair the Power CycleClem somehow blew out the power in the whole Vault. I need to repair the Power Cycle.
950 Report back to OverseerI should report back to the Overseer about the Power Cycle experiment.
9000Quest failedIcon crossQuest Failed


Electro-shock administration and Buffout administration can potentially kill settlers assigned to the settlement object.


  • ps4Icon ps4 After giving Clem the Vault 88 jumpsuit, he doesn't put the suit on and the quest shows you need to get a suit for him again from the Vault 88 chest. Even after getting another suit and giving it to Clem, he fails to put it on. The quest never updates past this point, as in an endless loop. [verification needed]

A possible fix to this is by manually equipping it to him with Triangle.

  • pcIcon pc After Clem has used the Power Cycle for one hour and the discharge occurs, the reactor that is pre-placed near the entrance of the vault will be damaged and unable to be directly repaired. However, for your amusement, if you press the supply line button it will say "this person cannot be assigned to a supply line." [verification overdue]
    • Repairing any object connected to a power network seems to repair all objects of that network damaged due to the discharge, including the reactor. [verified]
    • If you close the door to the reactor room before the discharge, the reactor will be undamaged. [verified]
  • pcIcon pc Instead of having the experimental version of the Power Cycle 1000 in the Special tab in the workshop, you can end up with only the settlement happiness items that are meant to be unlocked after the quest, making you unable to complete the segment where you need to hook up a terminal and adjust the experiment parameters.[verified] Solution: find the terminal's baseid with Help 1000 0, then move it to the player with player.placeatme <baseid> to access the terminal and complete the quest.

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