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For the unmarked quest in Fallout: New Vegas, see Power to the People (Fallout: New Vegas).
Gametitle-FO4 VW
Gametitle-FO4 VW

Power to the People is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthroughEdit

Vault-Tec Workshop quest: Power to the People
Outfit Clem in a Vault Suit.
Talk to the Overseer.
Build the Power Cycle 1000.
Connect a terminal to the Power Cycle and select experiment parameters.
Assign Clem to the Power Cycle.
Let Clem ride for an hour.
Talk with Clem.
Repair the Power Cycle.
Report back to Overseer.
Reward: 350 XP
Power Cycle 1000 as a settlement object
Leads to: The Watering Hole

Detailed walkthroughEdit

Clem must be outfitted in a Vault suit and Pip-Boy. There are several available in a crate, and they can be equipped to him by interacting as with any settler.

After speaking to Valery Barstow again, she instructs you to build a Power Cycle 1000 prototype, which was developed to use a "waste of time and energy" such as exercise, for the greater productivity of the vault. Build the Power Cycle with the workshop and connect a terminal to it to set the parameters to one of three options: electro-shock administration, Buffout administration, or peaceful environmental simulation. Once the parameter is set, it locks in and you cannot change it. The options may earn Likes, Dislike or Hates from companions, if present.

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Missing data (missing: companion reactions)
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Table of companion affinities reaction
Quest Parameter seleced Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6‑88
electro-shock administration yesIcon check noIcon cross ? noIcon cross ? noIcon crossnoIcon cross yesIcon check noIcon cross noIcon crossnoIcon cross ? ? ?
Buffout administration neutralIcon neutral (before Benign Intervention)
noIcon cross (after Benign Intervention)
yesIcon check ? noIcon cross ? noIcon crossnoIcon cross noIcon cross noIcon crossnoIcon cross noIcon crossnoIcon cross ? ? ?
peaceful environmental simulation noIcon cross noIcon cross yesIcon check yesIcon check ? ? noIcon cross yesIcon check ? ? ? ?

After the hour is up, there will be a spectacular electrical discharge and Clem will be sent flying, and you will have to repair the equipment.

Barstow will then tell you the results, which mirror the notes made by the R&D team in each parameter description. Clem's demeanor is also affected; if you chose to administer drugs to him, he will express a desire to go back to cycling in later experiments.

After completing the quest, the Power Cycle 1000 can be mass produced. It's located on the Vault tab under Resources, while on workshop mode. The stats of the bike depend on the experiment option that was chosen.

  • Selecting the electro-shock experiment option makes the bike produce 4 units of power, at the risk of killing its user (5% chance per day).
  • The Buffout option produces 2 units of power, and can also kill its user (2% chance per day).
  • The peaceful environmental simulation option also produces 2 units of power, without any risk of death.

Quest stagesEdit

StageStatusDescriptionLog Entry
150 Outfit Clem in a Vault 88 SuitBefore we can do the experiments, Clem needs his own official Vault suit.
150 Talk to the OverseerWith Clem properly attired, I can talk with the Overseer about the Vault-Tec experiment now.
200 Build the Power Cycle 1000I'm running a test on a Power Cycle prototype. I need to build it, power it, and hook it up to a terminal. Then select the experimental parameters.
250 Connect a terminal to the Power Cycle and select experiment parameters
(Build the Vault 88 Overseer's Desk)
300 Assign Clem to the Power Cycle 1000
500 Let Clem ride for an hourWith the Power Cycle parameters set, now I just need to give Clem time on the cycle and then observe the results.
600 Talk with ClemClem should have had enough time on the Power Cycle to analyze the experiment
700 Repair the Power CycleClem somehow blew out the power in the whole Vault. I need to repair the Power Cycle.
950 Report back to OverseerI should report back to the Overseer about the Power Cycle experiment.
9000Quest failedIcon crossQuest Failed


  • Electro-shock administration and Buffout administration can potentially kill settlers assigned to the settlement object.


  • ps4Icon ps4 xboxoneIcon xboxone pcIcon pc After giving Clem the Vault 88 jumpsuit, he doesn't put the suit on and the quest shows you need to get a suit for him again from the Vault 88 chest. Even after getting another suit and giving it to Clem, he fails to put it on. The quest never updates past this point, as in an endless loop. [verified]
    • A possible fix to this is by manually equipping it to him via his inventory menu (the triangle button on PS4, Y on XBoxOne, and T on PC).
  • pcIcon pc After Clem has used the Power Cycle for one hour and the discharge occurs, the reactor that is pre-placed near the entrance of the vault will be damaged and unable to be directly repaired. However, for your amusement, if you press the supply line button it will say "this person cannot be assigned to a supply line." [verification overdue]
    • Repairing any object connected to a power network seems to repair all objects of that network damaged due to the discharge, including the reactor. [verified] Note that if you are running several reactors, this will only fix the main reactor power grid. The separate reactors will have to be repaired separately.
    • If you close the door to the reactor room before the discharge, the reactor will be undamaged. [verified]
  • pcIcon pc Instead of having the experimental version of the Power Cycle 1000 in the Special tab in the workshop, you can end up with only the settlement happiness items that are meant to be unlocked after the quest, making you unable to complete the segment where you need to hook up a terminal and adjust the experiment parameters.[verified] Solution: find the terminal's baseid with Help 1000 0, then move it to the player with player.placeatme <baseid> to access the terminal and complete the quest.
    • This bug is usually caused by obtaining the Vault-Tec prototypes note that unlocks the settlement happiness items. This note is carried by Valery Barstow and can be looted from her corpse. Alternatively, it can be obtained by using the scrapall command on the workshop in which it will be added. Retrieving this note from the workshop will immediately break the quest as if you obtained it by killing Barstow. To fix this, the following console commands may be used:
      Set DLC06RecipeUnlockSlotMachineExperimental to 0
      Set DLC06RecipeUnlockSlotMachine to 0
      Set DLC06RecipeUnlockPhoropterExperimental to 0
      Set DLC06RecipeUnlockPhoropter to 0
      Set DLC06RecipeUnlockPowerbikeExperimental to 0
      Set DLC06RecipeUnlockPowerbike to 1
      This should enable the Prototype Powerbike in the Special listing while removing the final products from the Resources > Vault-Tec menu.