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Revision as of 19:50, 30 August 2014
For an overview of power fist models found in numerous games, see power fist. For the Gun Runners' Arsenal version of this weapon, see Power fist (GRA). |
The power fist is an unarmed weapon in Fallout: New Vegas.
Characteristics
The power fist is a mechanical glove mounted with a hydraulic jack. When punching, the jack pushes forward, smashing into the enemy. Sometimes, enough power is transferred to the target to knock them down.
V.A.T.S. Special Attacks
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 80 | 28 | 2.86 | |
Stomp | 50 | 160 | 20 | 8 | Only on knocked down enemies |
Uppercut | 50 | 92 | 20 | 4.6 | |
Cross | 75 | 88 | 20 | 4.4 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability
The power fist can successfully strike about 395 times from full condition before breaking.
Variants
- Gun Runners' Arsenal power fist - the variant added by Gun Runners' Arsenal that accepts modifications.
- Greased Lightning - a unique variant added by Gun Runners' Arsenal.
- Industrial hand - a fully automatic bladed industrial tool.
- Salt-Upon-Wounds' power fist - a unique variant wielded by Salt-Upon-Wounds in the add-on, Honest Hearts.
- Saturnite fist - the common variant found in the Big MT.
- Saturnite fist super-heated - the variant that underwent the process of overheating in The Sink.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Power fist | 40 | 43.6 | 1.09 | x1 | 40 | 28 | 2.9 | 395 | 6 | 800 | 133.3 | 50 | 5 | |||
Power fist | 40 | 43.6 | 1.09 | x1 | 40 | 28 | 2.9 | 395 | 6 | 800 | 133.3 | 50 | 5 | |||
Power fist | 48 | 62.8 | 1.31 | x1 | 40 | 28 | 3.4 | 795 | 6 | 4900 | 816.7 | 50 | 5 | |||
Greased Lightning | 32 | 96 | 3 | x1 | 32 | 28 | 2.3 | 995 | 6 | 15000 | 2500 | 50 | 5 | |||
Industrial hand | 50 | 160 | Ignores DR/DT | 3.2 | x1 | 40 | 65 | 1.5 | 7995 | 10 | 2500 | 250 | 75 | 7 | ||
Salt-Upon-Wounds' power fist | 45 | 64.4 | +3/10s | 1.36 | x1 | 45 | 25 | 4.8 | 495 | 6 | 2500 | 416.7 | 50 | 6 | ||
Saturnite fist | 35 | 63 | 1.8 | x1 | 35 | 25 | 2.8 | 795 | 4 | 1600 | 400 | 45 | 4 | |||
Saturnite fist super-heated | 55 | 90.8 | 1.65 | x1 | 55 | +2/5s | 25 | 4.4 | 595 | 4 | 2400 | 600 | 55 | 5 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations
- Boulder City ruins - in an ammunition case on the second floor on one of the houses.
- Camp McCarran - there are five or more in the tents. These tents are located directly east of the entrance.
- Camp Golf - plenty of them can be found in the trooper tents, in front of the House Resort.
- Cottonwood Cove - there are two in the footlockers, in the tent next to the Cottonwood Cove HQ.
- Hidden Valley bunker - the Brotherhood of Steel has many stashed away in the footlockers in their base. However, laser pistols can sometimes be found instead.
- Hoover Dam - there is one inside a footlocker which is inside one of the sleeping quarters near Quartermaster Bardon's office.
- Mick & Ralph's, Freeside - it can be sold by Mick in his special inventory.
- Novac - sometimes sold by Cliff Briscoe.
- Scavenger Platform, Lake Mead - in a metal box (may be randomly generated loot).
- Silver Rush, Freeside - one can be found on the top floor.
- The Tops - in the safe on the presidential suite.
- The Fort - in a footlocker in Caesar's tent (Lockpick skill of 100 required). Also held by many Legion members.
- Vault 3 - can be found on numerous Fiend raiders.
- Vault 11 - in a footlocker in the living quarters.
- Abandoned Brotherhood of Steel bunker - two may be found in the footlockers.
- The Fort - when opening Mr. House's secret room, go straight down the stairs and into the room and its found in one of the footlockers.
Notes
- This weapon is an improved holdout weapon.
- If you look closely, you can see notches on the fist that add up to 33.
- As of the Old World Blues add-on, the power fist attacks much more slowly, even with a maxed out Unarmed skill and high Strength. Even with the Slayer perk, it punches rather the same speed as it did in Fallout 3. The slower attack speed is not present in the other variants like the zap glove and ballistic fist, however.
Bugs
- The power fist does not use a higher resolution texture when used by the player, despite one being available in the game's resources.[verified]
- The power fist uses the default Pip-Boy image from Fallout 3, despite there being an updated version present in the game's resources.[verified]
- Sometimes when appearing in third-person player, the power fist will appear above the hand.[verified]