Power armor frame

24,100pages on
this wiki
Add New Page
Talk46 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mbox merge
Merge (reason: Because people added more content to that other page it may be better to consolidate all information on a single page.)
It has been suggested that this article or section should be merged with Power armor (Fallout 4). Please help Nukapedia by discussing this issue on the article's talk page.

Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage, and the elimination of fall damage.

— VDSG Catalogue No.9717

The power armor frame is the basis for all power armor in Fallout 4.


Any combination of power armor parts can be equipped on a power armor frame', which is a furniture object that does not exist in the inventory. A power armor station can be used to modify power armor components on a frame.

The base frame provides 60 Damage Resistance, and Energy Resistance, but negates effects of other apparel and armor worn underneath. It also sets the base Strength to 11, which can result in negative effects to carrying capacity. Although the weight of worn apparel and armor is not ignored, any power armor plate segments attached to the frame do not affect carrying capacity.

Power armor requires a fusion core to function, which drains over time; actions that consume AP deplete additional power. Once the fusion core is drained (or if there is no core installed in the armor at all), the user will still be able to slowly walk in the armor, but will be over-encumbered and unable to use V.A.T.S. Power armor negates falling damage, but will itself be damaged if falling from a sufficient height, as well as damaging others near the point of impact.

Comparison to previous portrayalsEdit

Power armor in Fallout 4 requires no training to use as it did in Fallout 3 and New Vegas, and is unique in other aspects as well. First is the frame upon which separate armor segments are mounted, as compared to previous suits which existed as holistic entities which were worn whole aside from the helmet. Second, characters interact with the frame in the world to use the power armor, instead of equipping the power armor via the inventory. The use of fusion cores as 'fuel' for power armor is at odds with previous lore descriptions of late-generation power armor, even within the games published by Bethesda. Apart from the earliest variants of the T-45 (which were mentioned as using disposable power cells at an alarming rate), suits like the T-51b are noted for having personal fuel systems capable of lasting centuries. By contrast, fusion cores, even in mass numbers, can only grant a few hours of usage. Third, however, is the most 'accurate' rendition to date with regards to the size of the armor, its general movement and abilities. Unlike the descriptions regarding power armor from previous Fallout games, the power armor frame does not appear to make use of any recognizable form of unified hydraulics system for strength enhancing purposes (unless they are somehow hidden inside the armor segments or the base frame itself). It instead appears to solely derive its strength boosting abilities entirely from servo motors strategically placed within key points of the frame. Finally, instead of gloves and boots, the power armor frame has a set of fully articulated mechanical hands and feet, which mimic the wearer's hand and foot movements via controls in the shins and forearms, increasing the wearer's arm length and overall height by about a foot.

The frame is capable of boosting the Sole Survivor's strength beyond the normal S.P.E.C.I.A.L. limit of 10, potentially going as high as 14 with proper mods. Last but not least, power armor helmets have fully functional headlamps that are used in place of the Pip-Boy lights, and the lamp can even be customized to feature different colored light filters or use a particularly bright light in place of the default one.

In Fallout 4 power armor has had several alterations in regards to its physics (as the frames with their plates affixed are heavy enough to crush bear traps by stepping on them), mainly the prohibition of swimming, with the user instead walking across the bottom. This makes wearing power armor at places like Libertalia risky as if falling off the walkways one will sink to the bottom and have to walk to shore.


Power armor frames can be found at numerous locations throughout the Commonwealth, both on NPCs and placed in-world. Almost all frames spawn with armor pieces attached. The type of armor found on most frames is determined when the player character comes within range for the first time, regardless if the player character sees or interacts with the armor at all. Depending on the frame, the selection of armor may be fixed, based directly on the player character's level, or randomized, and may also be affected by the level range limits of the location (see notes for more detail).


Location Description
35 Court On the top of the court (west of Custom House Tower). Guarded by a sentry bot and an assaultron. The frame is in a locked room that opens when the red buttons in the room the robots came from are pressed. Both robots will automatically self-destruct if the player character gains the Hidden status after releasing them, leaving the power armor completely unguarded. Full X-01 set at level 28, MK II at level 32, MK III at level 47 and above.
Big John's Salvage At a military checkpoint just south of the salvage, northwest of Jamaica Plain and southeast of Relay Tower 0SC-527. Guarded by a Mister Gutsy. Partial set of T-51 power armor at level 30, partial set of X-01 at level 31.
Bradberton Overpass Nuka-World (add-on)Gametitle-FO4 NW At the Gunners base. Almost complete set with parts up to and including X-01 Mk VI. One of the gunners may enter it if alerted, resulting in the most heavily armored human enemy in the game, plus the loss of the frame.
Brooke's Head Lighthouse Far Harbor (add-on)Gametitle-FO4 FH SW of the lighthouse there is a small shack with an empty power armor frame next to a power armor stand. The shack is very close the the lift used to get down from the lighthouse.
Cave (Glowing Sea) Between the Vertibird wreckage and Skylanes Flight 1665. It's beside the corpse of an unnamed raider and spawns as a full set of raider variant power armor.
College Square A frame can be found on the top of the double-layered overpass highway triangulated in between College Square, Graygarden and the Corvega Assembly Plant. If one fast travels to Graygarden and heads east, one should see a small yellow lift that can connects to the second layer of the overpass. There is a crashed vertibird hanging over the edge with a full set of T-45 power armor standing next to it. T-51 at levels 21-31.
Covenant Underwater next to a crashed Vertibird in the northern end of the lake near Covenant. Most of the Vertibird is submerged, with only a small part of the tail section visible above water. The partial set of T-45 power armor is on the right hand side of the aircraft. By level 31 it has a partial T-51 set.
Drumlin Diner South of the diner, west of Corvega Assembly Plant, near a destroyed train, behind a sealed security gate that can be opened via a terminal. Appears to be fixed as partial or complete set of T-45 power armor.
Federal Ration Stockpile In the green container in front of the stockpile. Spawns as T-45, T-51, or T-60 power armor depending on level. One of the resident raiders may enter the armor if alerted. Allowing the raider to use the armor will let the player character kill and loot the armor pieces, and then have the power armor frame and new parts re-spawn later, making this one of the few places to get respawning power armor other than the raider version (see bug and notes). T-60 at level 21 to 28.
Federal Surveillance Center K-21B Under the abandoned shack inside the Glowing Sea. Possible full set of X-01 power armor before level 35; guaranteed partial set of X-01 power armor at level 35.
Fiddler's Green Trailer Estates In a locked trailer at east of Fort Hagen. The trailer can be opened with the key found inside a Novice-locked safe within the office building near the pool, or by picking the Master difficulty door lock. Partial set of T-60 at level 30 to 43. X-01 at level 37?
Fort Hagen hangar Automatron (add-on)Gametitle-FO4 AUT Can be found between two expert locked gates, between the tank room and shelved radioactive barrels. Full set of X-01 at level 28. The armor pieces appear to max out at X-01 Mark III.
Fort Strong Inside a small building behind a locked door near the end of the bridge to the fort. This set is level-dependent with X-01 at level 31.
Goodneighbor During the quest The Big Dig for Bobbi No-Nose, in an optional side-passage that can be drilled by the robot. There are mirelurks all over. Frame has parts up to X-01 at level 70.
Greater Mass Blood Clinic In a warehouse with four power armor stations south of the clinic. Partial set of T-60 power armor at level 29-43, partial set of X-01 at level 50.
Greater Mass Blood Clinic Standing at a military checkpoint under a billboard southeast of Greater Mass Blood Clinic and northwest of Mass Pike Interchange (just walk straight between the two locations, the check point is on the road in between). Partial set of T-60 power armor at level 29-35, with T-60b at level 43.
Jamaica Plain In a small body of water between JP and Neponset Park, under the highway overpass and in front of a partially sunken APC. Note the suit may be sunken out of sight. Partial set of X-01 power armor at level 30-31, with partial set of X-01 Mk3 at level 43.
Lake Cochituate Just off the road at the southwest shore, at a military checkpoint directly south of Natick police department and Natick Banks. At the edge of the radioactive zone. Unguarded, in the open. At level 20 through 40 an almost full set of X-01 (torso and three other random pieces) can be found. Beware numerous deathclaws in vicinity.
Mass Gravel & Sand Inside of a cage at a military checkpoint east of Mass Gravel & Sand and west of Wattz Consumer Electronics. It is locked with an Advanced difficulty terminal. Partial set of T-51 power armor at level 28-34.
Mass Pike Interchange Can be found on top of the interchange. There is a yellow elevator below that will take player character to a gunner camp, the power armor can be found in a station near the south end next to a turret. The Gunner commander may enter the power armor during combat. Allowing the enemy to use the armor will let the player character kill and loot the armor pieces, and then have the power armor frame and new parts respawn. T-60 at level 21-31.
Morton Residence Nuka-World (add-on)Gametitle-FO4 NW In the garage. Can be accessed through a sewer pipe due west, close to a large yellowish puddle. Three to four random pieces up to and including X-01 Mk VI at very high levels.
Murkwater Construction Site West of the site in the southernmost swamp, just west of the sunken barn, mostly submerged, beside a crashed Vertibird guarded by a Mr. Gutsy. Partial set of X-01 power armor at level 40
Museum of Freedom (Concord) Can be found on the roof during When Freedom Calls. This is always a complete set of T-45 power armor in mediocre condition. If not acquired during the quest due to having arrived clad in power armor already, the suit can be collected later by traversing the museum again.
Nahant Sheriff's Department North-northwest of the department, inside a locked container on the north edge of a cargo barge with military vehicles on it. Complete set of T-51 at level 24, X-01 Mk II at level 35, X-01 Mk III at level 50. Beware bots and assaultrons.
National Guard Training Yard Behind a master-level locked door and a terminal that must be hacked. Full set of T-60 around level 25, partial set of random X-01 power armor at level 28. Beware Sentry Robot outside when you leave.
National Guard Training Yard Northwest outskirts of the training yard, behind an expert locked gate inside a shipping crate. Full set of X-01 Mk I at level 28, X-01 MK II at Level 35, X-01 MK III at Level 39 and above.
National Park Visitor's Center Far Harbor (add-on)Gametitle-FO4 FH North of the Visitor's center on the highway, there is a crashed Vim! semi. Inside the trailer is a suit of T-51 power armor with the green Vim! paint scheme.
Nuka-Cola Bottling Plant Nuka-World (add-on)Gametitle-FO4 NW On the ride portion, the Nuka T-51 power armor with Nuka-Cola paint job can be seen in a locked cage. The door needs to be unlocked from a terminal in the Quantum bottling area.
Nuka-World Power Plant Nuka-World (add-on)Gametitle-FO4 NW In the basement behind a terminal-locked door. Full X-01 set at level 28, MK II at level 32, MK III at level 47 and above.
Nuka-World Power Plant Nuka-World (add-on)Gametitle-FO4 NW In the power monitoring station southeast of the plant (underneath an electrical tower) behind a terminal-locked door. Full X-01 set at level 28, MK II at level 32, MK III at level 47 and above.
Old North Church On a partially sunken barge north of the the church and northeast of Pickman Gallery. It is easily recognizable from the Vertibird that has been tipped on its side, as well as there being several APC-like vehicles present. Hidden among the vehicles is a cage with a terminal on the side that needs to be hacked to access a full set of T-51 power armor.
Poseiden Energy Turbine 18-F Northeast of the turbine and directly south of West Everett Estates, next to a crashed plane and broken down tank and a utility protectron. Partial set of X-01 power armor at level 31.
The Prydwen Two can be acquired without stealing. The first is a full set of BOS-II T-60 power armor and is acquired if the Sole Survivor has aligned with the Brotherhood of Steel and been promoted to knight. Another BOS-V T-60 set is given after completion of Blind Betrayal.
Revere Satellite Array To the northwest of the array, northeast of the National Guard Training Yard and directly west of Finch farm, on the road there is a military convoy guarded by a Mr. Gutsy. A partial set of power armor can be found inside the truck, such as X-01 at level 30.
Revere Satellite Array Empty frame in the northeast corner of array's dishes, in the dish array accessible by stairs.
Sanctuary Hills Northeast of Sanctuary Hills, between USAF Satellite Station Olivia and the Robotics Disposal Ground there is a crashed Vertibird with power armor standing in front of it near the skeleton of a soldier.
South Boston Military Checkpoint Behind an expert-level terminal. Full set of T-60 power armor at level 30? Full X-01 set at level 28-31.
Starport Nuka Nuka-World (add-on)Gametitle-FO4 NW The atrium display contains the full set of Quantum X-01 power armor. All 35 star cores need to be installed to access the suit.
Tenpines Bluff On train tracks just east under the cliff, behind a blue cargo container. The locked cage it is in requires advanced hacking. Partial set of T-51 at level 50.
Vim! Pop factory Far Harbor (add-on)Gametitle-FO4 FH On the top floor of the factory in a small office. Full set of T-51 with the red Vim! paint.


If worn, frames can be stolen by destroying or pick pocketing the fusion core.

Location Description
The Prydwen Many can be stolen from The Prydwen and Boston Airport if allied with the Brotherhood of steel. (This also created a glitch where frames would be stolen when fast traveling to location they were stored and later reappear restocked with half durability pieces and a new fusion core as long as the brotherhood characters were not killed while collecting the frames. If the frames are left with the core intact they will not be returned.
Bradberton Overpass Nuka-World (add-on)Gametitle-FO4 NW At the Gunners base worn by one of the gunners.
Quincy Ruins The Gunner commander on the overpass who replaces Clint has a set of T-45 power armor. Allowing the enemy to enter the armor will let the player character kill and loot the armor pieces, and then have the power armor frame itself and new parts respawn later, making this one of the few places to get respawning power armor other than raider. See bugs and notes.
Quincy Police Station Worn by Tessa can be stolen by destroying or pick pocketing the fusion core
Mass Fusion Building Used by the Gunner commander. May be fixed as partial set of T-45 power armor.
Mass Bay Medical Center One can be found at the in the radiology wing. (One of the enemies will get into the T-45 power armor during combat.) Allowing the enemy to use the armor will let the player character kill and loot the armor pieces, and then have the power armor frame and new parts re-spawn later, making this one of the few places to get respawning power armor other than the Raider version. May be fixed at T-45 power armor.
Hub City Auto Wreckers Worn by the Gunner commander (spawned replacement for Captain Bridget who does not have any), so allowing the enemy to enter the armor will let the player character kill and loot the armor pieces, and then have the power armor frame itself and new parts re-spawn later, making this one of the few places to get respawning power armor other than Raider. Appears to be fixed as partial set of T-45 power armor.
Fort Hagen hangar Automatron (add-on)Gametitle-FO4 AUT A uniquely-named frame and three unique parts (Tesla T-60 left/right arms and chest) are worn by the Rust Devil leader, Ivey, along with other pieces and a unique gun, the Tesla rifle.
Waypoint Echo Two Brotherhood of Steel soldiers, one of them wearing a full suit of BOS T-60 power armor, garrison this outpost once Liberty Reprimed has been completed. They respawn every couple of ingame days when killed even if the Brotherhood has been destroyed during the main questline. Enemies of the Brotherhood can pickpocket/destroy the fusion core and steal the abandoned armor after the fight. This can be repeated indefinitely for an endless, very easily accessible supply of power armor frames.
Atom Cats Garage One set of Atom Cats T-60 power armor on frame plus extra set of pieces (minus helmet) can be stolen. If wanting the extra pieces, they need to be removed from frame before stealing frame set. Two or three members will wear other suits during fight, so more pieces available if they are killed. Three other frames can be acquired by either destroying or pickpocketing the fusion cores from the characters. Note that Zeke's frame is not marked as owned, and can be taken without stealing.

Raider OwnedEdit

Location Description
Dunwich Borers Used by a raider. This site and armor also respawn, so lots of pieces available.
Lexington Used by raider north of the Corvega Assembly Plant. Location has no name; go East on street just to north of Corvega plant until seeing the outside stairs on building with painted Nuka Cola sign. Climb up stairs to top. This site is respawned, so lots of pieces available. 2nd set, also respawned, available at the top of highrise 1 block east. has a pulowski preservation outside it. go around back and climb the fire escape to the top.
MS Azalea Far Harbor (add-on)Gametitle-FO4 FH Worn by a Named Trapper located on the ship. Partial set.
Revere Beach Station Used by a raider. This site and armor also respawn, so lots of pieces available.
Roadside Pines Motel Used by a raider. This site and armor also respawn, so lots of pieces available.
Libertalia Only after completion of institute mission to recover the synth. Used by a raider. This site and armor also respawn, so lots of pieces available.
Poseidon Energy Worn by Cutty.
Outpost Zimonja Worn by Boomer. Boomer does not respawn once the settlement has been cleared and claimed.
Saugus Ironworks Worn by Slag. Site and Forge members respawn. Replacement for Slag does have power armor, assuming frame was not stolen.
Wreck of the USS Riptide Used by raider on barge beneath bridge, accessed by going down planks on bridge. This site and armor also respawn, so lots of pieces available.
Massachusetts State House On a raider commander, in the final room before taking an elevator back to the surface.
Settlements At higher levels, raiders attacking settlement sites may use power armor. Mostly occurs when settlers ask about needing defenses.



  • Power armor frames will spawn with varying pieces depending on the default armor set specified for that frame, as well as the level limits of the area they are placed in:
    • Randomized frames can spawn with raider pieces at any level, T-45 pieces starting at level 15, T-51 pieces starting at level 25, T-60 pieces starting at level 35, and X-01 pieces starting at level 45. The armor pieces generated include all previous levels, e.g. a Randomized frame encountered at level 26 can spawn with any combination of T-51, T-45, and Raider armor pieces.
    • Fixed frames will always spawn with pre-specified level pieces, regardless of character level. These occur mostly near the Sanctuary Hills starting point. This includes:
      • Museum of Freedom – complete set of T-45
      • Drumlin Diner – set of T-45
      • Sanctuary Hills – set of T-45
      • Old North Church – set of T-51
      • Mass Bay Medical Center - set of T-45
      • Mass Fusion – set of T-45
      • Quincy Ruins – set of T-45
      • 35 Court – set of X-01
    • Leveled frames spawn with T-45 pieces at levels 1-13, T-51 pieces at levels 14-20, T-60 pieces at levels 21-27, and X-01 pieces at level 28 and above. The upgrade level of armor pieces also increases within these ranges, e.g. T-45b armor will spawn starting at level 11. The armor pieces generated do NOT include previous levels, e.g. a Leveled frame encountered at level 26 will only have T-60 pieces.
    • Partial frames spawn with incomplete sets of armor, and will be missing at least one piece. In very rare cases these frames may spawn with no armor attached at all. Also, on rare occasions nothing at all will be found at the expected site, e.g. even the power frame will be missing.
    • Some frames are empty frames, particularly those purchased from vendors, and spawn with no armor pieces at all. These frames are also immune to the "Cell Reset" bug which can cause the loss of mounted power armor pieces on unattended power armor.
    • Certain power armor frames will always spawn with a specific set of armor, e.g. BoS II T-60 Power Armor, regardless of level.
  • When purchased from a vendor, the frame will spawn in the power armor station in the shop (when purchased from Atom Cats, appears outside garage).
  • Humanoid companions can be directed to enter any unused power armor frame by talking to them, then targeting and selecting the power armor frame.
    • Companions can be told to exit the armor by talking to them, selecting the bottom "Talk" option, then choosing the bottom "Exit Power Armor" option.
    • Neither the companion nor the power armor frame need to have a fusion core. Companions can use power armor without a fusion core indefinitely, with no negative consequences.
    • The power armor frame will only negate the weight of armor pieces which were equipped when the companion entered the armor. If different armor pieces are equipped their weight will be counted against the companion's carry weight until they are directed to exit and re-enter the armor.
    • When dismissed from active service, a companion may exit the power armor sometime later unless they have a fusion core in their inventory.
      • Danse's power armor is equipped with a special "locked core" which prevents this.
  • Although power armor pieces can be taken from dead NPCs, the frame cannot be recovered.
  • Power armor frames cannot be directly stolen from living NPCs while they are wearing them. However, non-Companion NPCs will exit their power armor if the fusion core is somehow removed from their inventory, which will allow the frame to be stolen. This can be accomplished by either pickpocketing the fusion core, or destroying it by shooting it.
    • Ingram and Danse have special "locked cores" which are hidden and cannot be stolen or shot out.
    • If the NPC has a second fusion core in their inventory, they will simply install the new fusion core and re-enter the armor.
    • When destroyed, the fusion core will drop to the ground, tick for a moment, then explode with a magnitude similar to a nuke mine.
    • The Penetrator perk, or the Yellow Belly syringe for the Syringer will make targeting the core significantly easier.
    • Use of Syringer with Pax syringe will allow pickpocketing of core.
    • Power armor frames that are worn by other characters are treated as property, and as such certain companions will react negatively if the player character steals them or their contents.
    • Companions can be directed to use a stolen power armor frame without negative companion reaction. However, this will anger the faction or NPC who owns the frame if they witness the act.
  • Looting armor pieces from dead NPCs will not prevent the armor from respawning later if the location resets. However, removing the power armor frame itself from the location can prevent it from respawning later. This is more likely if the frame is free-standing (i.e. placed in world, not on an NPC), but can occur if the frame is stolen from an NPC using one of the above methods.
  • Friendly characters can and will take power armor frames from settlements with fusion cores in them. This can be prevented by keeping power armor stored in enclosed spaces that they cannot reach or by removing the fusion core upon exiting the armor. Idle characters also won't use power armor frames that are stored at a power armor station. However if they are stored with active fusion cores this won't prevent them from being used in a raider attack or being stolen.
    • Inhabitants of a player character's settlements will automatically get in nearby power armor frames if the settlement is under attack. They will get out of the frames if talked to by the player character. (CAUTION) Merchants such as clothing vendors and doctors will not get out of the power armor when talked to. They will instead do their normal dialog options. Though the power armor pieces can be traded from them after their store is closed for the day.
    • Settlers and companions may abandon their power armor when they decide to use a bed or man a guardpost.
  • When NPCs use power armor, they will not deplete the fusion core's battery charge. However, the armor parts will still take damage and can eventually break, after which they will need to be repaired.
  • While wearing a frame, it is impossible to swim in water; rather, one walks underneath the surface of the water, unable to sprint.
    • Wearing a power armor helmet prolongs the amount of time one can remain underwater before sustaining damage.
  • Unarmed weapons (ie. knuckles, gloves, or wrist mounted weapons) can not be equipped while in power armor.
  • Using the console to spawn a power armor frame via player.placeatme will spawn it at an angle. Attempting to enter the armor in this state can crash the game. After spawning it, click on it in the console and enter the two following commands: setangle X 0 and setangle Y 0 (spawning with code 225a5f requires no additional adjustments)
  • Each armor set has a unique paint scheme, except T-60 armor which has 2, that that can only be applied to that type of armor which is:
    • T-45: Minuteman paint scheme which grants +1 Charisma when all pieces are painted.
    • T-51: Railroad paint scheme which grants +1 Perception when all pieces are painted.
    • T-60:
      • Brotherhood of Steel paint scheme which grants +1 Strength bonus when all pieces are painted.
      • Atom Cats paint scheme which grants +1 Charisma and a reduction in action points used when sprinting, when all pieces are painted.
    • X-01: Institute paint scheme which grants +1 Intelligence when all pieces are painted.


  • pcIcon pc Mass Pike Interchange has bug such that multiple sets of frame plus T-45 armor are respawned. Have seen as much as 17 sets standing around (2 lower level, 14 upper level and one on ground). Getting crowded up there. Taking one or more of these suits results in bad news: location stopped all respawning, including Gunners and all items. However, restoring to previous save will set things back to normal - multiple suits with new one appearing as a result of respawn. [verification overdue]
  • pcIcon pc Wayward Pines Motel has similar bug, has created 3 sets of Raider Power Armor at location. Raider used one, leaving two behind at last count.[verification overdue]
  • xboxoneIcon xboxone Sometimes, a power armor frame will appear to be a full set of any of the 5 power armors, depending on what was last equipped on the power armor. Interestingly, the only one of these that doesn't look like the base power armor paint scheme, is the T-60, which has the Brotherhood Of Steel paint.


Also on Fandom

Random Wiki