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Power armor (Fallout)

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For more background information about the T-51b and its appearances in other games, see T-51b power armor.
For an overview of various models of power armor in the Fallout series of games, see Power armor.
Power armor
PWRARMORT51bsNpc power
Stats
AC bonus25
effects+3 Strength
+30 Radiation Resistance
weight85 (Fallout) / 42 (Fallout 2)
value
12,500 fo1Gametitle-FO1
12,500 fo2Gametitle-FO2
Resistances
normal40 DR12 DT
laser80 DR18 DT
fire60 DR12 DT
plasma40 DR10 DT
electrical40 DR12 DT
explosive50 DR20 DT
EMP500 DR15 DT
Other
armor perkPowered Armor
Technical
prototype id00000003

The T-51b powered infantry armor is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit.

Power armor specs

T-51b powered Infantry armor or power armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of power armor.

BackgroundEdit

Main article: T-51b power armor

The T-51b was developed in the laboratories of the West Tek Research Facility. At the end of the Anchorage Reclamation in January 2077, the armor had become standard issue for American soldiers in the Army's Mechanized Cavalry Regiments.

LocationsEdit

FalloutEdit

Map Location Description
Lost Hills

1. Reward from Talus for rescuing an initiate
2. Repair a damaged suit on level three.
3. Boxes in locked storeroom. (2 suits)

Note: After the first lockpick attempt all nearby Brotherhood members turn hostile. Senior Paladins and Senior Scribes do not come out the storeroom, so the second attempt is impossible (when closing in on the door, battle starts).

  • The initiate is in the Old Town section of the Hub. He will be located in the building directly below the entry point. He can be freed by killing his guards.
  • Will require a Repair skill of at least 48.

Fallout 2Edit

Map Location Description
Brotherhood of Steel bunker Locker in the storeroom.
Mariposa Military Base Locker in the armory, level 2.
Enclave Oil Rig Locker in the barracks armory.
San Francisco Store in San Francisco.

VariantsEdit

GalleryEdit

FalloutEdit

Fallout 2Edit

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