Wikia

Nukapedia

Powder charge

Talk6
17,573pages on
this wiki
Powder charge
PowderChargeFNV
Powder charge icon
Requirements
skillExplosives 0
strength req.1
Attack statistics
dmg/attack
1 (1.1) + 75 (126.8) explosionIcon explosion
DPS
76 (127.8)
crit dmg
0
crit % mult
x1
attacks/sec
1AP35
Other
weight0.5value
25
item HP5
repair
None
base id00109a0b
 
Gametitle-FNV
Gametitle-FNV

The powder charge is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The powder charge is a crude improvised explosive consisting of a sealed tin can packed with gunpowder, with a sensor module duct-taped to the side.

The weapon functions like other proximity mines, and can be placed or disarmed in the same way. Like other placed explosives, it cannot be used in V.A.T.S.

CraftingEdit

This weapon can be crafted by the player.

Creation requirements

Materials:Requirements:Produces:
dynamite² (2)
rangeIcon range
levelIcon level
Powder charge (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
² Only 1 dynamite required when the player has the Hand Loader perk with the Gun Runners' Arsenal add-on installed.

LocationsEdit

NotesEdit

  • Despite requiring dynamite to craft, the weapon is not affected by the Cowboy perk.
  • It is implied through dialogue with Decanus Severus that only the gunpowder within the dynamite is used, not the dynamite itself.
  • These charges are much smaller than other proximity mines and can go unnoticed by the player until they explode.
  • The powder charge variant added by Gun Runners' Arsenal is the only craftable explosive that you will not need the Mad Bomber perk to be able to craft, but instead the player is required to have the Hand Loader perk.
  • It weighs half as much as the tin can used to make it.
  • Though there is no Explosives skill requirement to use powder charges, crafting them requires a skill of 10.

SoundsEdit

Powder charge icon

Other Wikia wikis

Random Wiki