| ||This page is about the Powders Ganger character. For the Powder Gangers faction, see Powder Gangers.|
Never gets old when something blows up.”
The Powder Gangers were prisoners brought into Nevada by the NCR to rebuild the railroads. Housed in the NCR Correctional Facility, the prisoners were subjected to extremely harsh discipline, leading some to plan a revolt. Having been supplied with dynamite for the purposes of breaking up rocks on the railroad, a small number of prisoners proceeded to sneak small portions back into their cells and used it to start a prison riot. The revolt was successful and the prisoners took over the facility, killing most of the former guards. Since then, they have set up numerous camps that shake down or kill unsuspecting passers-by. They have taken to calling themselves "Powder Gangers", in reference to the explosives they use as weapons.
Ringo, a caravan trader, once escaped an attack by Powder Gangers, killing three of their men in the process. He then beat a hasty retreat to Goodsprings to escape their overwhelming numbers. Trudy let him take shelter at an abandoned gas station in the town. The Ganger Joe Cobb followed him to Goodsprings, but has not been successful in finding his hideout. While Ringo is not afraid to face the Powder Gangers again, he knows that he needs some support to ensure success. There are two options for the Courier to choose from: help the Powder Gangers take over Goodsprings or get the town together and fight off the invaders.
Killing a Powder Ganger at one of the camps, or at most of the other locations, is likely to garner the Courier some infamy with the faction unless it is performed quietly (or loudly but from extreme sneak attack ranges). The player should be careful of this course of action if they wish to side with Gangers against Goodsprings or to complete some of the Gangers' missions at NCRCF. The normal powder ganger is very weak, considering their weapons are usually weak and their very low health. The choice of tactics for these thugs are melee weapons at close combat while the riflemen usually stay a distance to shoot the player down.
Interactions with the player characterEdit
Prior to the most recent patch, Powder Gangers encountered at Powder Ganger camps or at random in the Wasteland would initially be hostile towards the player, unless the player receives a positive reputation with the Powder Gangers. The Powder Gangers at their NCRCF headquarters would initially be neutral, as would Powder Gangers at certain other locations, such as the traincars south of Sloan. Note that killing Powder Gangers, even those who attack unprovoked, will cause infamy with the faction unless done from sneak mode or at long range.
After the most recent patch, all Powder Gangers in the Mojave Wasteland will start out neutral towards the player at the beginning of the game, although they will turn hostile if the player garners negative reputation with the faction.
|Powder Gang plain outfit or
Powder Gang simple outfit or
Powder Gang soldier outfit or
Powder Gang guard armor
hockey mask or
Trooper helmet or random Wasteland hat or Cowboy hat or motorcycle helmet
|9mm pistol or
.357 magnum revolver or
varmint rifle or
single shotgun or
9mm SMG or
Powder Gangers are glorified raiders. Their defense is rather weak, unless the Ganger in question is fortunate enough to be wearing the somewhat more uncommon Powder Gang guard armor, which possesses a bulletproof vest and is superior to many early-game forms of armor (most notably the raider armor favored by Fiends). Their offense is similarly unremarkable, as most of them are armed with fairly low-level weapons. The noteworthy parts of combat with Powder Gangers are two-fold: 1) their extensive use of gunpowder weapons (such as dynamite and powder charges); and 2) their tendency to appear in sizable groups. The Powder Gangers are likely to be the first organized and armed group that the player encounters.
Powder Gangers are easily dealt with by most weapons, and are especially vulnerable to explosives and hollow-point rounds. Early-game players are advised to avoid using these rounds on ones with guard armor early on, however, as the damage reduction from the target's armor will often eclipse and outperform the damage bonus the ammunition type gives to early guns. Late-game weapons, however, can cheerfully ignore this drawback.
Gangers at Vault 19 and the NCR Correctional Facility are better equipped. Most of the personnel at these sites will have the aforementioned guard armor, and will be positioned better with better weapons. Expect guard-tower snipers armed with varmint rifles and the errant cowboy repeater or hunting rifle. Grunts in these places are more-likely to carry guns like the .357 magnum revolver, 9mm SMG, and 10mm SMG, while melee combatants are more likely to trade-up their knifes and tire iron for the likes of machetes and combat knives. Commanders and bodyguard units will be even better-armed, packing plasma pistols and rippers.
- "I'd kill you right now if I could."
- "Best to lay low. The NCR and the Legion are about to have it out."
- "Now there's a fine-looking woman. Just needs to ditch the robe."
- "Never gets old when something blows up."
- "Scrambler's crazier than usual. Watch yourself."
- xbox360 pc ps3 It is occasionally possible for Powder Gangers to be invisible and friendly when approached, providing only a "Talk" option if you happen to get close enough to one of the unseen enemies. When spoken to they will instantly appear and begin attacking. [verified]
- xbox360 pc ps3 Two hostile Powder Gangers can randomly spawn at the Lucky 38 presidential suite; however, any companions waiting at the Lucky 38 will not engage combat with them. [verified]