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Porter Gage is a possible companion for the Sole Survivor in the Fallout 4 add-on Nuka-World.

BackgroundEdit

Porter Gage grew up in a small farming settlement with his parents, watching them give in to raider demands without a fight. When he was twelve and they were raided once again, he used this chance to run away from his home to avoid following in his parents' footsteps.

The next few years, Gage survived by taking odd jobs, doing what he could to earn caps. Later, he turned to caravan and mercenary work; however he still saw people giving in to raiders, and realized something about the raider way of life: he wanted to be one of them. After the raid of a settlement he had been residing in, he joined the raiders at 16 years old.

The first gang he joined was a decently sized group which apparently had a lot of strength, but wasn't using it wisely. Being young and naive, he attempted to suggest different ways the gang could be improved and streamlined. Eventually he was approached by his boss, Connor "The Harvester" (a name Gage thought was laughable), who actually listened to Gage, much to the latter's surprise. After this, Connor would return to Gage for advice and opinion on his plans, telling him how much he trusted him which, in turn went straight to Gage's head.

After a year of working alongside Connor's gang, Gage and Connor decided​ to try and make peace with another nearby gang. Meeting on neutral ground, they worked out who would do the negotiating and what would happen if things should go wrong. Gage volunteered to take point for the negotiation with three of their biggest crew mates backing him up, and he was chosen.

An hour into the negotiation, the rivals began to come around, saying the truce was in their best interest. However, before Gage knew it, there was gunfire and explosions. He began to panic, thinking that Connor would have to come and bail them out. He soon realized that Connor had set him up for death. Connor, in Gage's mind, must have begun to fear him, thinking he had "pumped" out all of the good information and that Gage would usurp Connor's role. Connor had used Gage as a distraction so he and his men could ambush both Gage and the rival gang. Gage survived the encounter and escaped on his own.

Gage debated going back to his former boss and his gang with guns blazing and revenge in mind, but he knew that that would lead to certain death. Instead he moved on, vowing he would never be so stupid, or so trusting, again. Gage has said that he has been in many gangs and has witnessed each one destroy itself from stupidity, laziness and chem usage, stating that he bolted before their end occurred.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Companion: yesIcon check
  • Permanent
  • Temporary
Perk: yesIcon check
Merchant: yesIcon check
  • Sells miscellaneous items
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

Effect of the player's actionsEdit

  • Once Gage idolizes the Sole Survivor, he will give them the Lessons in Blood perk, granting +5% more XP per kill and +10 Damage Resistance.
  • Gage can be romanced.

Range of interestsEdit

InventoryEdit

Apparel Weapon Other items On death
Gage's armor
Gage's eyepatch
Handmade rifle

NotesEdit

  • Killing him as soon as possible fails the quest An Ambitious Plan and begins the quest Open Season, even without Preston Garvey or having met Mackenzie Bridgeman.
  • He says and believes that the raider "gangs" in the Commonwealth are stupid.
  • Gage is currently the only Fallout 4 companion who will sell to the Sole Survivor; however, this is limited as he will only sell in Nuka-Town.
  • Gage will not enter the Prydwen's cockpit during Elder Maxson's speech. This refusal is also shared with Strong.
  • Gage's default weapon and armor are superior to that of most companions, allowing him to be effective in combat with minimal investment.
  • If Gage is carrying any items for the Sole Survivor when they choose to look at the wares he has for sale, he'll offer them up for sale in addition to his normal inventory. Be careful to avoid buying them by accident.
  • Attacking any of the Nuka-World raiders and turning them against the player character will also cause Gage to be removed as a companion and begin attacking them.
  • If one kills Overboss Colter without using the Thirst Zapper he will still talk to them like they did.
  • One of his lines of dialogue refers to mirelurks as "mudcrabs," a creature from Bethesda's The Elder Scrolls series.
  • Gage is annoyed by mole rats, often stating after battling them: "Mole rats... another pain in the ass the Commonwealth insists on shitting out."
  • In addition to mole rats, Gage also states his contempt for insect and arthropod based creatures by saying: "Boss, you ever ask yourself why the hell these things got so damn big? As if they weren't already disgusting to begin with."
  • Despite having an eyepatch, if one gives him eyewear then removes it, there's nothing wrong with his eye, due to engine limitations.
    • There is no way of putting the eyepatch back in place after giving him another eyewear.
    • If one engages in dialogue with him at certain angles, they can see his eye under the eyepatch.
  • He does not think highly of any main storyline faction:
    • He sees the Institute as a bunch of scientists playing God, with the Commonwealth as their world and its people as their lab rats.
    • He thinks lowly of the Railroad, believing them to be furthering the Institute's gains by transporting their synths away from the Commonwealth.
    • He does not hold the Brotherhood of Steel in high regard. In fact, on several occasions he refers to them as another gang of raiders, just with a sense of "legitimacy."
    • And finally, he sees the Minutemen as a nuisance and "has-beens", thinking that history has proven that their goal isn't going to work.
  • Like MacCready and Old Longfellow, Gage's teeth are rotted.
  • Unlike other companions, if one selects "Best Friends" or "Thank you" during his max affinity speech check, Gage will not offer another opportunity to select "Romance" at a later date.
  • When Gage is dismissed, he can only be sent to raider outposts secured for one of the raider gangs. If no raider outpost exists, he will automatically return to Nuka-Town.
  • After being declared an enemy to the Nuka-World raiders, Porter Gage will no longer be flagged as essential and will be hostile to the Sole Survivor until he is killed. This will only happen if the Sole Survivor has completed An Ambitious Plan, however, on the PC, should the Sole Survivor become an enemy to the Nuka-World raiders before completing the said quest, Gage will not be hostile, and will stand idle in the Fizztop Grille, unable to talk to the Sole Survivor.

Notable quotesEdit

  • "The name's Gage. Porter Gage. And our mutual friend Harvey only told you half the truth. You're still heading straight into a death trap."
  • "You'd be surprised. The bleeding hearts can't say no, and the greedy assholes out there can't resist the temptation of getting rich."
  • "Look: you made it this far, you obviously got skill. But this fight coming up is rigged. You get me?"
  • "Colter's dead. We've got ourselves a new Overboss."
  • "Look, technically you're already the new Overboss, right? That's like, half the work done right there."
  • "My talents are best put to use helping a new Overboss get all this shit under control. You get me?"
  • "The Operators are in it mostly for the money. They get promised caps, they'll listen to you."
  • "The Pack... Hell, I don't know. They follow whoever they think is the strongest. Show some teeth, I guess."
  • "Yeah, all right... The Disciples like violence. The bloodier, the better. Tell 'em they'll get plenty of it."
  • "Come on - they're Raiders. They ain't hard to figure out. Tell 'em you like how violent they are, or that you'll shower them in caps."
  • "Just don't over-sell yourself."
  • "It's about time we shed some real light around here and let people know we mean serious business."
  • "Hey, if I didn't think you had it in you, I wouldn't have put my neck on the line."
  • "Taking back Nuka-World is a big friggin' deal, no question. But it can't be the end of things. Needs to be a beginning."
  • "That sounds like Colter talking, boss. Ain't a good sign."
  • "I'm thinking it's time we set our sights on the Commonwealth."
  • "Now that we're here, let's keep this party going..."
  • "Of course it's your call. I'm just trying to offer some advice here."
  • "These bunch of savages need a goal, something to focus on. If they ain't got it, they'll wind up turning on each other."
  • "We don't gotta rush into this headlong. We take it slow, be smart about it."
  • "Well, I'll be damned. You actually did it... Nuka-World is ours. All of it."
  • "You were willing to bleed for us... You put your neck on the line to get us ahead in this shitty world."
  • "Piss me off, and I'll still kick your ass from here to the Atlantic."
  • "No con here, boss. Just stating the facts, plain and simple."
  • "So, I guess the next move is yours to make."
  • "Nuka-World, all lit up... it's god damn beautiful."
  • "Sounds like it's time to put bullets in faces."
  • "More loot to throw on the pile? Sounds good to me."
  • "Anything we've got is worth holding on to, boss."
  • "Ain't this about the best way to wake up..."
  • "Tempting as it is to stay put, we best get movin'."
  • "Rise and shine, boss."
  • "I don't know how you survived this long, sleeping that soundly..."
  • "Oh... and of course, you could always lend Mags or Mason a hand. I'm sure they have plenty of jobs to run."
  • "Oh... and of course, you could always lend Nisha or Mason a hand. I'm sure they have plenty of jobs to run."
  • "Oh... and of course, you could always lend Mags or Nisha a hand. I'm sure they have plenty of jobs to run."
  • "Then I guess that does it, boss. You point the way, and the gangs will follow."
  • "If you think I'm holding back, you can turn out my pockets."
  • "Just check out that strongbox in the Fizztop Grille."
  • "You keep producing at our settlements and the gangs will keep adding to your stash. Good enough?"

AppearancesEdit

Porter Gage appears only in the Fallout 4 add-on Nuka-World.

BugsEdit

  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone If you enter combat during Gage's final affinity conversation, you will not unlock the perk Lessons in Blood and will not be able to re-initiate the conversation without reloading a previous save. [verified]
    • On PC, with affinity over 1000, you can fix it using the console command setstage DLC04COMGage 220 with Gage selected.
  • xboxoneIcon xboxone ps4Icon ps4 When entering Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers. [verification overdue]

GalleryEdit