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Porter (Van Buren)

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Porter
VB DD02 npc Porter
Image used as concept design for Porter in the Van Buren design document
Biography
raceHuman
sexMale
affiliationSalvagers
roleLeader
Salvager
locationDenver
Gameplay
appearancesVan Buren
questsGet the Brewery Running again
Get the Generator from the Old Camp
Get Garcia out of his coma
Get the Salvagers some fruit or vitamins
Fix the Radio Tower
Get them a Geiger Counter
Start Trade With NCR or New Canaan
Tell the Hangdogs About the Denver Dogs
 
Gametitle-VB
Gametitle-VB
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

I need men who are good with explosives, and I need men who are good with machines. Now, perhaps you should tell me why I shouldn't just shove you off to Stone City right now.

Porter is the leader of the Denver Salvagers in 2253.

BackgroundEdit

Late forties, a little deaf. Not really a nice guy, but seems fair & hard-working.

In 2248, the then Foreman Porter and his group, concerned over their chances of being paid, attempted to rob the NCR Storehouse and Bank in what became known as the 370 Raid. They blew open the vault but never got away with the money. He and his group were arrested and eventually sent out to Denver. The money still went missing though, and no-one knows what actually happened, but Porter still feels guilty about his role in the collapse of the eastern part of NCR, since his actions blew any chance of the economy stabilizing.[1]

He keeps his original crime secret because he doesn't want anyone to know. He was paroled a long time ago. He sat on the NCR advisory board and actually served with Gov Dodge - and while he didn't like everything Dodge did, he still knows Dodge is probably the best son of a bitch to colonize the east. He came east, hoping to make use of his skills. He lost a fortune investing in the caravans, and the Crimson Caravan bought him out, so he had to make due with his mining skills elsewhere. Doesn't drink, gets angry at those who do.

Giving, willing to help anyone who doesn't cause trouble. Always keeps an emotional mask up. Hard to snow him on an idea.[2]

Interactions with the player characterEdit

Interactions overviewEdit

QuestsEdit

Effects of the player's actionsEdit

  • Porter will ask the Prisoner what he is good for, the Prisoner can say "I'm mainly good in a fight," "I'm mainly a doctor," "I like to think of myself as a scout," and so on. This helps drive which quests Porter assigns first.[2]
  • Though he offered to let the Prisoner stay, he's happy for him to move on. He will issue the warning about messing with other peoples' claims (nobody does). The salvagers have most of Denver staked out as their claims. The Prisoner has two options: obey their claims or jump the claims. Claim-jumping will earn the Prisoner the epithet of "Claim Jumper" and make them attack if the Prisoner ever comes back. Obeying the claims restricts much of the good stuff.[2][11]

Other interactionsEdit

If the Prisoner is female, Porter may assign Jimmy T. as her bodyguard. This will deter unwanted attention from the other salvagers, in particular Slow Joe who will at some point attempt to rape the Prisoner.[12]

AppearancesEdit

Porter was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.

ReferencesEdit

  1. Denver design document/1 - Area Background
  2. 2.0 2.1 2.2 Denver design document/3 - Porter
  3. Denver design document/4 - Get the Brewery Running again
  4. Denver design document/4 - Get the Generator from the Old Camp
  5. Denver design document/4 - Get Garcia out of his coma
  6. Denver design document/4 - Get the Salvagers some fruit or vitamins
  7. Denver design document/4 - Fix the Radio Tower
  8. Denver design document/4 - Get them a Geiger Counter
  9. Denver design document/4 - Start Trade With NCR or New Canaan
  10. Denver design document/4 - Tell the Hangdogs About the Denver Dogs
  11. Denver design document/1 - Other Role-Playing Tests and Epithets
  12. Denver design document/3 - Random Encounters Surrounding The Area

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