Reveling in their infrequent success (the ghoul procreation experiments have a 2% success rate), Dr. Sebastian and Dr. Willem Clark keep their born ghoul progeny close at hand and comfortable. To them, the born ghouls represent the future of the ghoul "species", and they will do everything in their power to make sure their "children" are well taken care of. There are only three Born Ghouls, including Measles and Belle.At first glance born ghouls look like any other ghoul, but a closer inspection reveals that their lesions, exposed bone, and hair patches are very uniform and look like they even serve some kind of purpose. On top of that, these ghouls are a little tougher, a little stronger and a little faster.
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The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
ghouls, born ghouls are not mutated humans, but were actually born into ghoul-dom. Through cruel experimentation on humans by Dr. Sebastian at the Reservation, these ghouls gestated and were birthed.
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|The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.
The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077.
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