The game was intended to take place toward the Southeast of the USA, as far as Florida, and the major conflict was to be between man and nature. The Brotherhood of Steel was to be portrayed as even more fascist and oppressive, and as BOS only in name.
The basic premise was that a GECK had been radiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it.- 2 Talk
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Portal:Fallout Tactics
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Welcome to the Fallout Wiki
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| Fallout Wiki: Fallout Tactics portal |
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Welcome to Nukapedia's portal dedicated to Fallout Tactics! Fallout Tactics: Brotherhood of Steel, developed by Micro Forté and published by Interplay in 2001, is the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as a multiplayer mode, to the Fallout series. The plot of the game takes place in the American Midwest rather than the West Coast, as the previous Fallout titles did. |
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Fallout Tactics 2 was the planned sequel to Fallout Tactics: Brotherhood of Steel, developed by Micro Forté. Its pre-production started shortly before the release of Fallout Tactics and after the first game did not meet sales expectations, the sequel was cancelled by Interplay around December 2001.
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| The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.
The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077. |
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