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Welcome to Nukapedia's portal dedicated to Fallout 2!

Fallout 2 is a post-apocalyptic computer role-playing game that was developed and published by Black Isle Studios in 1998 as a sequel to Interplay's Fallout. The game takes place in the year 2241 on the West Coast of what used to be the United States, mostly in California and Nevada.

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Fallout 2

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Vault City
Vault City is a high-tech settlement in West Nevada, established by the inhabitants of Vault 8 after the Great War. The Vault opened in 2091 after receiving the all-clear signal (the origin of which remains unknown). The city was built around the Vault, using its fusion generator as a power source and knowledge contained in the G.E.C.K. to establish the first structures. First Citizen Lynette runs Vault City with cold hands and an iron grip. The city is bureaucratic, sleek and antiseptic, with a lot of technology, rules, regulations and guards. The population is antipathic to all outsiders, and pro-slavers in policy, although they prefer the term "servants". They claim that it is legitimate because they give the servants shelter, food and protection, but people like Thomas Moore object to this heavily, and call it hypocrisy since they frown at those who openly call it slaves and do slaving (The Den, for instance). They won't share their technology with the outside world, either, because they view at everyone else as "thieves and baggarts" of the wasteland.
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Fallout world
The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.

The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077.

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