dmg/attack 3 ( 8.2) DPS 4.3 ( 11.6) crit dmg 0 crit % mult x0 attacks/sec 1.4 AP 27
pool cue is a weapon in .
This weapon may serve well in the earliest parts of the game as the player's first foes are weak. But this weapon becomes useless, to say the least, in other parts of the game. Due to it's low damage, it can be easily replaced when compared to other 2-handed melee weapons, such as the
nail board or the Baseball bat (Fallout 3) which can be found early in the game.
The pool cue can successfully strike about 333 times from full
condition before breaking.
The Break - The Break is the build-a-better-Pool-Cue, with the ability to get a critical hit, as well as more damage and item HP.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Pool cue 3 4.3 1.43 x0 0 27 0.2 333 1 15 15 The Break 6 8.6 1.43 x1 6 27 0.4 667 1 50 50
: Note Melee damage is doubled in V.A.T.S.