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Police pistol

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Police pistol
PolicePistol
Police pistol icon
Requirements
skillGuns 0
strength req.4
Attack statistics
dmg/attack
30 (35.7)
DPS
60 (100)
DPS (reload)
30 (48.8)
crit dmg
45
crit % mult
x1
attacks/sec
2 (2.8)AP19
projectiles1spread0.5
Ammo & reloading
ammo type.357 magnum round
ammo/shot
1
shots/rel.
6
ammo cap.6
reload time
3 (2.3)
Other
weight3value
1000
item HP225
repair
Police pistol
.357 magnum revolver
One-handed guns Jury RiggingJuryRigging
base idxx00bbc2
 
Gametitle-FNV DM
Gametitle-FNV DM

The police pistol is a weapon in the Fallout: New Vegas add-on Dead Money.

CharacteristicsEdit

The police pistol is a single action .357 revolver with a swing-out cylinder, similar to that of a .44 magnum revolver instead of a loading gate like the .357 magnum revolver. In comparison to the .357 magnum, it features a shorter barrel and a worn matte black (blued) finish. It lacks rear sights and has a shorter hammer with a flat, textured spur as opposed to the smooth, rounded spur of the .357 magnum revolver.

The police pistol outclasses the .357 revolver in three key performance areas. It produces a much higher damage output with critical hits (it inflicts even more damage than the .44 magnum revolver with such a hit) especially so with the Better Criticals perk, has a faster fire rate, and due to its swing-out cylinder, it can fully reload almost a full second faster. Additionally, it is considered a holdout weapon, and can be concealed and taken into weapon-free locations, regardless of the Courier's Sneak skill.

DurabilityEdit

The police pistol can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JFP1120187
.38 special1495250

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
.357 magnum revolver 26
45.51.75x1262610.5699521105503
.357 magnum revolver With all weapon mods attachedIcon plus 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol fnvdmGametitle-FNV DM30
602x145191.60.56112031000333.304

LocationsEdit

NotesEdit

  • The cylinder appears to already be cycled before the hammer is cocked to fire the next round.
  • Like many other Dead Money weapons, the police pistol cannot be obtained outside the Sierra Madre.
  • This pistol is not affected by the Cowboy and The Professional perks.

Behind the scenesEdit

It is loosely based on the Colt Police Positive.[1]

BugsEdit

  • xbox360Icon xbox360 When entering V.A.T.S. with the revolver, it may be invisible during V.A.T.S. but will return to normal once V.A.T.S. is exited. [verified]
  • xbox360Icon xbox360 Sometimes in V.A.T.S., if firing multiple shots into the same limb or target, the player character will fire all the shots in exactly the same place, even if the target has moved after the first shot. [verified]
  • ps3Icon ps3 The police pistol lacks vertical aim in V.A.T.S. so you will be aiming as if nothing was wrong then move to the default forward facing position when firing. [verified]
  • ps3Icon ps3 Furthermore, if using third person view, regardless of using V.A.T.S. or not, the police pistol has no vertical aim. To fix this, just change to first person view. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which you have police pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • xbox360Icon xbox360 When equipping the pistol or hot key equip, instead of the pistol click sound it has a rifle shunt sound. [verified]
  • xbox360Icon xbox360 When firing it you may not pull back the hammer making it shoot two bullets at a time. [verified]
  • xbox360Icon xbox360 When firing the gun in VATS, it may keep you in iron sights after leaving VATS. [verified]

SoundsEdit

SingleShotVB
ReloadVB

ReferencesEdit

  1. JE Sawyer's Formspring

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