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+ | {{For|an overview of police baton models that appear in the [[Fallout series|''Fallout'' series]] of games|Police baton}} |
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− | {{FO3 weapon |
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+ | {{Infobox weapon gamebryo |
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− | |unique =no |
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− | | |
+ | |games =FO3 |
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+ | |type =melee |
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+ | |icon =Police baton icon.png |
− | | |
+ | |icon offset =10 |
+ | |image =Police baton.png |
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− | |critmult =1 |
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+ | |skill =Melee Weapons |
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− | |critdmg =4 |
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− | | |
+ | |damage =4 |
− | | |
+ | |crit % mult =1 |
− | | |
+ | |crit dmg =4 |
− | | |
+ | |attack shots/sec =2.3077 |
− | | |
+ | |perk1 =Bloody Mess (perk) |
− | | |
+ | |perk1 mult =0.05 |
+ | |perk2 =Ghoul Ecology |
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+ | |perk2 add =5 |
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+ | |ap =25 |
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+ | |hp =250 |
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+ | |repair =Police batons |
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+ | |weight =2 |
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+ | |value =70 |
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+ | |baseid ={{ID|004345}} |
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}}{{Games|FO3}} |
}}{{Games|FO3}} |
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− | The ''' |
+ | The '''police baton''' is a melee [[Fallout 3 weapons|weapon]] in ''[[Fallout 3]]''. |
+ | |||
− | __TOC__ |
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+ | ==Characteristics== |
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+ | Consisting of a straight, extending club, mostly used by security guards and police, they serve many purposes, such as riot control and criminal arrests. They still have their use today. |
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+ | |||
⚫ | Although not very powerful, it has an extremely fast swing speed. Probably best used against opponents who aren't armed with melee weapons themselves as they will often block, stunning you for a few precious seconds. For this reason it's best to use [[Vault-Tec Assisted Targeting System|V.A.T.S.]] attacks on other melee opponents. |
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+ | |||
+ | ===Durability=== |
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+ | The police baton can successfully strike about 1250 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
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+ | |||
+ | ==Variants== |
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+ | {{FO3CC|end}} |
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+ | |||
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==Notes== |
==Notes== |
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− | *Although not very powerful, it has an extremely fast swing speed. |
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+ | * While pulling out the baton, the clubbing part of the weapon pops out. Sheathing the weapon makes the clubbing part of the baton go back into handle. |
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+ | |||
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+ | ==Sounds== |
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+ | {| |
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+ | | [[File:Police baton icon.png|75x75px]] |
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+ | | [[File:Wpn policebaton equip.ogg|noicon|200px]]<br />Equip |
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+ | | [[File:Police baton icon.png|75x75px]] |
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+ | | [[File:Wpn policebaton unequip.ogg|noicon|200px]]<br />Unequip |
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+ | |} |
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+ | |||
+ | {{Navbox weapons FO3}} |
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− | *They are also frequently found on the bodies of [[Rivet City]] guards. |
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− | *They can also be found by searching random containers. |
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+ | [[pl:Pałka policyjna]] |
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− | ==Weapons Lists== |
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+ | [[ru:Полицейская дубинка (Fallout 3)]] |
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− | {{FO3_weapons}} |
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− | [[ |
+ | [[de:Polizeiknüppel (Fallout 3)]] |
⚫ |
Revision as of 21:54, 14 May 2015
For an overview of police baton models that appear in the Fallout series of games, see Police baton. |
The police baton is a melee weapon in Fallout 3.
Characteristics
Consisting of a straight, extending club, mostly used by security guards and police, they serve many purposes, such as riot control and criminal arrests. They still have their use today.
Although not very powerful, it has an extremely fast swing speed. Probably best used against opponents who aren't armed with melee weapons themselves as they will often block, stunning you for a few precious seconds. For this reason it's best to use V.A.T.S. attacks on other melee opponents.
Durability
The police baton can successfully strike about 1250 times from full condition before breaking.
Variants
The following is based on Fallout 3 cut content. |
- O'Grady's Peacemaker - It was supposed to be used by a Vault 101 security guard named O'Grady who is in the game, but the weapon was cut from the final version of the game.
End of information based on Fallout 3 cut content |
Locations
- Police batons are found most commonly in Vault 101 being used by security guards.
- They are rarely used by random raiders and Talon Company mercs.
- There have been instances of them on dead bodies of Insane survivors in Vault 106.
- sunglasses and police hats in the Presidential sub level. Police batons can be found next to skeletons with nearby
Notes
- It resembles the club found in Fallout and Fallout 2.
- While pulling out the baton, the clubbing part of the weapon pops out. Sheathing the weapon makes the clubbing part of the baton go back into handle.
Sounds
Equip |
Unequip |