Poison Resistance
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Reduces poison damage by this amount.
”— Fallout game descriptionPoison Resistance is derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.
This statistic reduces poison damage by a percentage as well as the chance to get poisoned. In Fallout 3 and Fallout: New Vegas, this statistic is hidden.
Fallout, Fallout 2, Fallout Tactics
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- The Fast Metabolism trait sets initial poison resistance to 0.
- The Snakeater perk increases poison resistance by 25% per rank.
- The Vault City Inoculations perk increases poison resistance by 10%.
Fallout 3
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Poison Resistance is also present in Fallout 3. It has a much smaller part than in the previous games since only a few enemies (Radscorpions chief among them) use poison, and poison effects tend to be weak.
Example: A starting Endurance of 5.
- The Cyborg perk can increase resistance by +10%.
- The Survival Expert perk can add between an additional +2% to +6%.
Fallout: New Vegas
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Fallout: New Vegas uses the same equation as Fallout 3, but Poison Resistance has much more use: there are cazadores, bark scorpions, night stalkers, and weapon poisons, all in addition to radscorpions. In Lonesome Road (add-on), there are also venomous tunnelers. Moreover, poison in Fallout: New Vegas is generally much more lethal.
Honest Hearts Perks
- Tribal Wisdom increases the poison resistance by 25%.
Old World Blues Perks
- Mile In Their Shoes - after consuming the nightstalker squeezin's, the poison resistance is increased by 5%.
- Cardiac Arrest increases poison resistance by 50%.
- Heartless makes the player character immune to poisoning.
Items and consumables
- Gecko-backed leather armor, Gecko-backed metal armor and variants (+15)
- Wasteland tequila (+5, affected by survival) and Large wasteland tequila
- Snakebite tourniquet cures poison and +85 resistance (30s)
- Antivenom, Datura antivenom and Fiery purgative cure poisoning.
- Hazmat suit (+85 resistance)
- Blood Shield (+50 up to +85 depending on the player character's Medicine)
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