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Plunkett's Valid Points

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For an overview of brass knuckles in the Fallout series of games, see brass knuckles.
Plunkett's Valid Points
Spiked knuckles
Spiked knuckles icon
Requirements
skillUnarmed
Attack statistics
dmg/attack
12 (32.6)
DPS
18.9 (51.5)
crit dmg
12
crit % mult
x2
attacks/sec
1.6AP15
Other
weight1value
30
item HP200
repair
Merchants
base id000cafa9
 
Gametitle-FO3
Gametitle-FO3

Plunkett's Valid Points are a set of unarmed weapons in Fallout 3.

BackgroundEdit

This section is transcluded from Brass knuckles. To change it, please edit the transcluded page.

Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great War wastelands.

Brass knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand. When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.

Plunkett's Valid Points was the Raider Plunkett's weapon of choice, a lightweight set of spiked knuckles. Plunkett had murdered many using his fists alone, when his raider brethren was hunted down by Regulators. he sought refuge in Arlington House where he awaits someone worthy to hunt him down and take up the knuckles hoping the bounty hunter will seek out a just cause with it.

CharacteristicsEdit

Plunkett's Valid Points are a unique version of the spiked knuckles. It inflicts 3 more damage per hit than the regular set of spiked knuckles, and have double the chances of a Critical Hit. The spiked knuckles only have the standard chance at criticals.

Perhaps the biggest selling point for this weapon is the fact that it has one of the lowest Action-Point costs per-shot of almost any weapon in Fallout 3. Assuming you have maximum Agility and the Action Boy/Girl perk, you could string together 7 hits in a single V.A.T.S. attack. Add in the benefits of Ledoux's hockey mask and the tribal power armor, and you can pull off 9 hits, with 13 AP to spare. This combined with the Paralyzing Palm perk will result in paralyzing enemies nearly every time you enter V.A.T.S., enabling the player to kill even super mutant behemoths without much effort.

DurabilityEdit

Plunkett's Valid Points can successfully strike about 333 times from full condition before breaking.

VariantsEdit

  • Brass knuckles - the common variant found in Fallout 3.
  • Steel knuckles The Pitt (add-on)Gametitle-FO3 TP - Slightly stronger than the regular brass knuckles, the steel knuckles only use 14 AP per V.A.T.S. swing.
  • Spiked knuckles - a variant of knuckles with spikes affixed.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Love Tap - A variant of the regular Knuckles that was cut from the base game.
Icon cut contentEnd of information based on Fallout 3 cut content.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Brass knuckles 6
9.51.58x16180.766712020
Steel knuckles fo3tpGametitle-FO3 TP9
14.21.58x19141.3111112020
Spiked knuckles 9
14.21.58x19190.966712525
Plunkett's Valid Points 12
18.91.58x212151.633313030
Note: Unarmed damage is doubled in V.A.T.S.

LocationEdit

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