Plasma rifle weak
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| | For an overview of plasma rifles in the various Fallout games, see plasma rifle. |
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| The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources. |
Plasma rifle weak is a weapon which was cut from the final version of Fallout: New Vegas.
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Background
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Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]
Regardless, all types of plasma weapons have a common feature: when a critical hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.
This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.
As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.
Characteristics
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As the name suggests the damage caused by this plasma rifle is extremely weak. Judging by the damage and name, this was most likely a developmental weapon.
Durability
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The plasma rifle weak can fire a total of about 4495 shots using standard cells, the equivalent of 375 reloads, from full condition before breaking.
Variants
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Locations
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The plasma rifle weak can only be obtained via console commands.
Notes
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- It cannot be picked up again once dropped out of the inventory, due to a game engine setting that disallows pickup by the player.
Sounds
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References
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- ↑ In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
- ↑ 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1]
- ↑ Chris Taylor interview for Vault13.net. [1]
- ↑ 4.0 4.1 Cover of Future Weapons Today. [1]
