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{{For|an overview of Plasma rifles in the various ''[[Fallout]]'' games|Plasma rifle}}
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{{For|an overview of plasma rifles in the various ''[[Fallout]]'' games|plasma rifle}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FNV
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|games =FNV
|name ={{PAGENAME}}
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|image =PlasmaRifle.png
|image =PlasmaRifle.png
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|icon =Plasma rifle icon.png
|icon =Plasma rifle icon.png
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|type =unique gun
|type =gun
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|skill =Energy Weapons
|unique =yes
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|strength req =0
|skill =Energy Weapons
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|skill req =0
|strength req =0
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|damage =45
|skill req =0
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|perk1 =Bloody Mess (perk)
|damage =45
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|perk1 mult =0.05
|perk2 =Bloody Mess
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|perk2 =Lord Death
|perk2mult =0.05
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|perk2 mult =0.04
|perk3 =Lord Death
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|perk3 =Rapid Reload
|perk3mult =0.03
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|perk3 reload mult =0.25
|perk4 =Rapid Reload
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|perk4 =Fast Shot
|perk4reloadmult =0.25
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|perk4 attsec mult =0.2
|perk5 =Fast Shot
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|perk5 =Thought You Died
|perk5attsecmult =0.20
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|perk5 mult =0.1
|projectiles =5
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|projectiles =5
|attackshots/sec =4
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|attack shots/sec =4
|minspread =0.2
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|min spread =0.2
|critdmg =44
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|crit dmg =44
|crit%mult =100
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|crit % mult =100
|ammo =Microfusion cell
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|ammo =Microfusion cell (Fallout: New Vegas)
|ammouse =1
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|ammo use =1
|cliprounds =12
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|clip rounds =12
|reloadtime =3
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|reload time =3
|ap =25
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|ap =25
|hp =900
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|hp =900
|repair =[[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
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|repair =[[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
|weight =8
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|weight =8
|value =1800
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|value =1800
|baseid ={{ID|f7eae}}
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|baseid ={{ID|0f7eae}}
}}{{Games|FNV}}{{FNVCC}}
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}}{{Games|FNV}}{{FNVTCC}}
   
'''{{PAGENAME}}''' is a [[Fallout: New Vegas weapons|weapon]] which was cut from the final version of ''[[Fallout: New Vegas]]''.
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'''Plasma rifle always crit''' is a debug [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
   
 
==Background==
 
==Background==
 
{{transcludesection|Plasma rifle|Background}}
 
{{transcludesection|Plasma rifle|Background}}
   
{{transcludesection|Plasma rifle|Urban Plasma Rifle|options=nointro}}
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{{transcludesection|Plasma rifle|Urban plasma rifle|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
It is a plasma weapon which looks like a plasma rifle, and is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the [[Multiplas rifle]]. If that's not enough, this weapon always deals a [[Critical Hit]], ensuring that your target will be reduced to a pile of goo. It is quite obvious the ''{{PAGENAME}}'' was a test weapon like [[The Disintegrator]], most likely used for testing the critical process in energy weapons and their animation upon death.
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It is a plasma weapon which looks like a plasma rifle, but is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the [[multiplas rifle]]. If that's not enough, this weapon always deals a [[Critical Hit]], ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like [[The Disintegrator]], most likely used for testing the critical process in energy weapons and their animation upon death.
  +
  +
===Durability===
  +
The plasma rifle always crit can fire a total of about 4495 shots using standard cells, the equivalent of 375 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
==Variants==
 
==Variants==
  +
* [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
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* [[Van Graff plasma rifle]]
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* [[Q-35 matter modulator]]
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{{FNVCC}}
 
* [[Plasma rifle weak]]
 
* [[Plasma rifle weak]]
  +
{{FNVCC|end}}
   
 
==Locations==
 
==Locations==
The {{PAGENAME}} can only be obtained via console commands.
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The plasma rifle always crit can only be obtained via console commands.
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  +
==Sounds==
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{|
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:Wpn plasmarifle fire 2d 02.ogg|noicon]]
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| [[File:ReloadVB.png|80x80px]]
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| [[File:Wpn plasmarifle reloadpt1.ogg|noicon]]
   
  +
|-
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| [[File:JamVB.png|85x85px]]
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| [[File:Wpn rifleplasma jam.ogg|noicon]]
  +
|}
  +
 
==References==
 
==References==
  +
{{References}}
<references/>
 
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
   
 
[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
 
[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
[[Category:Fallout: New Vegas cut weapons]]
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[[Category:Fallout: New Vegas test cell weapons]]
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[[ru: Критическая плазменная винтовка]]

Revision as of 22:36, 15 March 2014

 
Gametitle-FNV
Gametitle-FNV

Plasma rifle always crit is a debug weapon in Fallout: New Vegas.

Background

Main article: Plasma rifle

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.

Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[7] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research, with significantly advanced factions tinkering with the design post Armageddon.[8]

Characteristics

It is a plasma weapon which looks like a plasma rifle, but is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the multiplas rifle. If that's not enough, this weapon always deals a Critical Hit, ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like The Disintegrator, most likely used for testing the critical process in energy weapons and their animation upon death.

Durability

The plasma rifle always crit can fire a total of about 4495 shots using standard cells, the equivalent of 375 reloads, from full condition before breaking.

Variants

Locations

The plasma rifle always crit can only be obtained via console commands.

Sounds

SingleShotVB ReloadVB
JamVB

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  2. Fort Independence terminal entries; research terminal, research log - plasma rifle
  3. Research note - plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  6. 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. Energy weapon forge
  8. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.