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Plasma rifle always crit

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For an overview of plasma rifles in the various Fallout games, see plasma rifle.
Plasma rifle always crit
PlasmaRifle
Plasma rifle icon
Requirements
skillEnergy Weapons 0
strength req.0
Attack statistics
dmg/attack
45 (53.6)
dmg/proj.
9 (10.7)
DPS
180 (257)
DPS (reload)
90 (135.3)
crit dmg
44
crit % mult
x100
attacks/sec
4 (4.8)AP25
projectiles5spread0.2
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
1
shots/rel.
12
ammo cap.12
reload time
3 (2.3)
Other
weight8value
1800
item HP900
repair
Plasma rifle
base id000f7eae
 
Gametitle-FNV
Gametitle-FNV
Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.

Plasma rifle always crit is a debug weapon in Fallout: New Vegas.

BackgroundEdit

Main article: Plasma rifle
Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]

Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

CharacteristicsEdit

It is a plasma weapon which looks like a plasma rifle, but is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the multiplas rifle. If that's not enough, this weapon always deals a Critical Hit, ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like The Disintegrator, most likely used for testing the critical process in energy weapons and their animation upon death.

DurabilityEdit

The plasma rifle always crit can fire a total of about 4495 shots using standard cells, the equivalent of 375 reloads, from full condition before breaking.

VariantsEdit

Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.
Icon cut contentEnd of information based on developer test content cut from Fallout: New Vegas.

LocationsEdit

The plasma rifle always crit can only be obtained via console commands.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

ReferencesEdit

  1. In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1]
  3. Chris Taylor interview for Vault13.net. [1]
  4. 4.0 4.1 Cover of Future Weapons Today. [1]

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