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Plasma rifle (Fallout 3)

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For an overview of plasma rifle models, see plasma rifle.
Plasma rifle
PlasmaRifle
Plasma rifle icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
45 (52.3)
DPS
90 (104.5)
DPS (reload)
60 (69.7)
crit dmg
44
crit % mult
x2
attacks/sec
2AP25
projectiles1spread0.2
crit effect
Disintegration on death
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
1
shots/rel.
12
ammo cap.12
reload time
3
Other
weight8value
1799
item HP900
repair
Plasma rifles
base id00004344
 
Gametitle-FO3
Gametitle-FO3

The urban plasma rifle is an energy weapon found in Fallout 3.

BackgroundEdit

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]

Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

CharacteristicsEdit

The plasma rifle uses microfusion cells, the same type of ammunition used by the laser rifle, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload.

The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolt moves at sub-sonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the plasma rifle is most effective in close to medium range combat, as opposed to the laser rifle, which is better suited to long range. Due to its fast semi-automatic rate of fire, it empties its 12-shot magazine rather quickly, and its reload time is somewhat longer than most other small guns/energy weapons. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns, but is expensive and/or difficult to repair. A plasma rifle in poor condition (under 10%) can cost over 1,000 bottle caps to repair. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons, and can turn enemies into piles of green goo if the killing blow is a critical hit. Like all energy weapons, the plasma rifle's plasma bolt can ignite gas leaks.

DurabilityEdit

The plasma rifle can fire a total of about 500 shots, the equivalent of 42 reloads, from full condition before breaking.

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Plasma rifle 45
902x244251.80.21250081799224.9
A3-21's plasma rifle 50
1002x2.5502520.21260082200275

LocationsEdit

  • Within Taft Tunnel, held by a Tesla armored soldier in the room where Doctor Li opens the locked door (you need to hop on top of a barrel and onto the lamp and onto the beams to reach the soldiers).
  • Fort Independence, inside a weapons armory (the key to the armory door is inside one of the footlockers in the quarters).
  • The Citadel laboratory, on the table (note there a possible chance that power armor can be there instead of plasma rifle), sometimes you can purchase this weapon in Armory.
  • Issued to Enclave soldiers wearing Tesla armor.
  • Broken SteelGametitle-FO3 BS Used by Enclave soldiers wearing Enclave Hellfire armor.
  • Broken SteelGametitle-FO3 BS Brotherhood soldiers may frequently be armed with plasma rifles, presumably captured by the Brotherhood and re-issued amongst the ranks. Officer Lepelletier is also armed with one. It is possible to obtain it passing a speech check.
  • Mothership Zeta (add-on)Gametitle-FO3 MZ One can be found in the weapons lab and another in the cargo hold.
  • There is a very small chance that raiders may spawn with this weapon at trashed Enclave camps.
  • Broken SteelGametitle-FO3 BS Paladin Tristan carries one.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1]
  3. Chris Taylor interview for Vault13.net. [1]
  4. 4.0 4.1 Cover of Future Weapons Today. [1]

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