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Plasma pistol (Fallout: New Vegas)

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Icon disambig
For an overview of plasma pistol variants in the Fallout series of games, see plasma pistol.
Plasma pistol
PlasmaPistol
Plasma pistol icon
Requirements
skillEnergy Weapons 0
strength req.2
Attack statistics
dmg/attack
33 (38.9)
DPS
57.8 (81.8)
DPS (reload)
47.4 (68.3)
crit dmg
33
crit % mult
x1.5
attacks/sec
1.8 (2.1)AP30
projectiles1spread0.5
Ammo & reloading
ammo typeEnergy cell
ammo/shot
2
shots/rel.
16
ammo cap.32
reload time
2 (1.5)
Other
weight3value
200
item HP150
repair
Plasma pistol
Energy pistols Jury RiggingJuryRigging
base id00004343
 
Gametitle-FNV
Gametitle-FNV

The Enclave plasma pistol is a weapon in Fallout: New Vegas.

Background

This section is transcluded from plasma pistol. To change it, please edit the transcluded page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Characteristics

The plasma pistol is a powerful energy-based pistol, firing a superheated bolts of green plasma, it is able to punch through most critters and low-level types of armor with ease, when compared to the more commonly found and cheaper laser pistol.

The plasma pistol is a big step-up from the regular laser pistol, it deals more than twice the damage per shot, while remaining fairly accurate and cheap to use in V.A.T.S. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as your sneak skill is 50 or greater.

However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Additionally upon use, the plasma pistol also suffers from a large green burst of plasma upon discharging the weapon which partially obstructs view, and the plasma bolts travel a very slow rate resulting in the need to lead the shot.

Durability

The plasma pistol can fire a total of about 745 times using standard cells, the equivalent of 47 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard74547
Bulk87855
Optimized67743
Over charge49531
Max charge29519

Variants

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Plasma pistol 33
57.81.75x1.533301.10.532(16)745320066.702
Plasma pistol fnvgraGametitle-FNV GRA33
57.81.75x1.533301.10.532(16)745320066.702
Plasma pistol With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA40
701.75x1.533301.30.532(21.3)74531075358.302

Locations

Bugs

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Non-player characters who are given the plasma pistol will carry the correct ammunition (energy cells), but will carry drained microfusion cells instead of drained small energy cells.
  • When firing this weapon with an odd amount of ammunition, when you come to your last round (ammunition reads 1/0) you can fire a plasma bolt despite it normally taking two energy cells.

Sounds

SingleShotVB
ReloadVB
JamVB

Gallery

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