This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.
Characteristics
The plasma pistol is a powerful energy-based pistol, firing a superheated bolts of green plasma, it is able to punch through most critters and low-level types of armor with ease, when compared to the more commonly found and cheaper laser pistol.
The plasma pistol is a big step-up from the regular laser pistol, it deals more than twice the damage per shot, while remaining fairly accurate and cheap to use in V.A.T.S. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as your sneakskill is 50 or greater.
However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Additionally upon use, the plasma pistol also suffers from a large green burst of plasma upon discharging the weapon which partially obstructs view, and the plasma bolts travel a very slow rate resulting in the need to lead the shot.
Durability
The plasma pistol can fire a total of about 745 times using standard cells, the equivalent of 47 reloads, from full condition before breaking.
When firing this weapon with an odd amount of ammunition, when you come to your last round (ammunition reads 1/0) you can fire a plasma bolt despite it normally taking two energy cells.