Icon disambig
For an overview of plasma pistol variants in the Fallout series of games, see plasma pistol.
For the Gun Runners' Arsenal version of this weapon, see Plasma pistol (GRA).

The plasma pistol is a weapon in Fallout: New Vegas.


This section is transcluded from plasma pistol. To change it, please edit the transcluded page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by an electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.


The plasma pistol is a powerful energy-based pistol, firing a superheated bolts of green plasma, it is able to punch through most critters and low-level types of armor with ease when compared to the more commonly found and cheaper laser pistol.

The plasma pistol is a big step-up from the regular laser pistol, it deals more than twice the damage per shot, while remaining fairly accurate and cheap to use in V.A.T.S. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as the player character's Sneak skill is 50 or greater.

However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Additionally, upon firing, the plasma pistol's projectile produces a large green burst of light which partially obstructs view, and the plasma bolts travel at a very slow rate resulting in the need to lead the shot.


The plasma pistol can fire a total of about 745 times using standard cells, the equivalent of 47 reloads, from full condition before breaking.

Ammunition typeDurability
Over charge49531
Max charge29519


  • Plasma pistol (GRA) Gun Runners' ArsenalGametitle-FNV GRA - A non-unique, customizable variant of the plasma pistol.


Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Plasma pistol 33
Plasma pistol fnvgraGametitle-FNV GRA33
Plasma pistol With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA40



pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Non-player characters who are given the plasma pistol will carry the correct ammunition (energy cells), but will carry drained microfusion cells instead of drained small energy cells. [verified]